Difference between revisions of "Dispersal"

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(spell provided by card deck)
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{{flavour|This spell tries to teleport away any monsters directly beside the caster.}}
 
{{flavour|This spell tries to teleport away any monsters directly beside the caster.}}
  
'''Dispersal''' is a level 6 [[Translocations]] spell which attempts to clear away all monsters adjacent to you. If the spell manages to beat a monster's [[magic resistance]], the monster is instantly [[teleport]]ed away. If the spell fails, the monster will blink away, even if they have magic immunity.
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'''Dispersal''' is a level 6 [[Translocations]] spell which attempts to clear away all monsters adjacent to you. If the spell manages to beat a monster's [[magic resistance]], the monster is instantly [[teleport]]ed away. If the spell fails, the monster will blink away, even if they have magic immunity.
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Also the [[Deck_of_emergency#Solitude_card|Solitude card]] casts the spell.
  
 
==History==
 
==History==
 
Prior to [[0.12]], there was only a 50% chance that the monster would blink away when the teleport attempt failed.
 
Prior to [[0.12]], there was only a 50% chance that the monster would blink away when the teleport attempt failed.

Revision as of 06:30, 10 June 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Dispersal.png Dispersal
Level 6
School1 Translocation
Source(s)
Casting noise 5
Spell noise 0

This page describes the Dispersal spell. For the brand, see Dispersal (brand).

This spell tries to teleport away any monsters directly beside the caster.

Dispersal is a level 6 Translocations spell which attempts to clear away all monsters adjacent to you. If the spell manages to beat a monster's magic resistance, the monster is instantly teleported away. If the spell fails, the monster will blink away, even if they have magic immunity.

Also the Solitude card casts the spell.

History

Prior to 0.12, there was only a 50% chance that the monster would blink away when the teleport attempt failed.