Difference between revisions of "Archery"

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{{flavour|These improve your skills with ranged weaponry but interfere slightly with melee combat.}}
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{{flavour|It improves your effectiveness with ranged weaponry.}}
  
'''Archery''' is an [[ego]] found only on [[gloves]] that enhances your ability to fight with ranged weapons while slightly penalizing your melee capabilities: you receive a +5, +3 [[slaying]] bonus at range and a -1, -1 malus in melee.
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'''Archery''' is an [[ego]] found only on [[gloves]] that enhances your ability to fight with [[ranged weapon]]s: you receive a +4 [[slaying]] bonus when using [[throwing]], [[bows]], [[crossbows]], or [[slings]].
  
 
==Desirability==
 
==Desirability==
Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these can be an extremely welcome find. Spellcasters would likely prefer gloves of [[strength]] or [[dexterity]] (or a nice [[artefact]]), while melee fighters should avoid them entirely. Even if you occasionally dabble with a bow, penalizing the vast majority of your fights is a bad idea.
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Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters would likely prefer gloves of [[strength]] or [[dexterity]] (or a nice [[artefact]]), while melee fighters might find them unnecessary.
  
 
==History==
 
==History==
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Prior to [[0.15]], archery gave +6 to accuracy and +4 to damage, at the cost of -1 slaying in melee.
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Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour.
 
Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour.

Revision as of 19:44, 17 September 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
It improves your effectiveness with ranged weaponry.

Archery is an ego found only on gloves that enhances your ability to fight with ranged weapons: you receive a +4 slaying bonus when using throwing, bows, crossbows, or slings.

Desirability

Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters would likely prefer gloves of strength or dexterity (or a nice artefact), while melee fighters might find them unnecessary.

History

Prior to 0.15, archery gave +6 to accuracy and +4 to damage, at the cost of -1 slaying in melee.

Prior to 0.14, archery was only found on the bracers of archery, a now-obsolete form of hand-slot armour.