Difference between revisions of "Elemental Staff"
(I actually checked the source code "art-func.h". The probability was unexpectedly low. The previous statement that the damage is determined by evo was wrong for 0.15, maybe that was the case in previous versions.) |
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[[File:Elemental_staff.png]] '''''A black staff'''''<br> | [[File:Elemental_staff.png]] '''''A black staff'''''<br> | ||
− | +3 [[staff]] | + | +3 [[staff]]<br> |
− | + | Inflicts 10-24 [[fire]], [[cold]], [[electricity]], or physical damage each time it triggers. The game tests [[Evocations]]/27 twice each time you successfully hit an opponent; if either test succeeds, the effect triggers.<br> | |
− | Inflicts | ||
+5 [[AC]]<br> | +5 [[AC]]<br> | ||
rF++<br> | rF++<br> | ||
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rElec<br> | rElec<br> | ||
+80 [[magic resistance]]<br> | +80 [[magic resistance]]<br> | ||
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− | |||
==Desirability== | ==Desirability== | ||
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For casters, coupling this with a robe of the [[Archmagi]] and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however. | For casters, coupling this with a robe of the [[Archmagi]] and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however. | ||
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==History== | ==History== |
Revision as of 14:40, 15 January 2015
This powerful staff used to belong to the leader of the Guild of Five Elements. |
+3 staff
Inflicts 10-24 fire, cold, electricity, or physical damage each time it triggers. The game tests Evocations/27 twice each time you successfully hit an opponent; if either test succeeds, the effect triggers.
+5 AC
rF++
rC++
rElec
+80 magic resistance
Desirability
The elemental staff offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in Staves (12 for min speed) and significant training in Evocations, it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.
For casters, coupling this with a robe of the Archmagi and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with slaying bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.
History
Prior to 0.14, the elemental staff was a +3, +1 quarterstaff making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made noise while wielded, and significantly increased your hunger.