Difference between revisions of "Corona"
(updated to 0.16) |
(Update to 0.17; use monsters with spell template) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version017}} |
{{spell | {{spell | ||
Line 22: | Line 22: | ||
[[Enchanter]]s and [[Arcane Marksmen]] start with this spell memorized. | [[Enchanter]]s and [[Arcane Marksmen]] start with this spell memorized. | ||
+ | |||
+ | ==Monster Version== | ||
+ | {{monsters with spell}} | ||
==History== | ==History== |
Revision as of 02:52, 30 December 2015
Corona | |
---|---|
Level | 1 |
School1 | Hexes |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
This spell causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and thereby makes the affected creature appreciably easier to hit. |
Corona is a level 1 Hexes spell which causes the target to glow with an aura of light. For the duration of the spell, the target will be easier to hit (you gain a to-hit bonus of 1d8+1). Multiple castings don't stack. A creature under the effect of Corona is described as 'softly glowing.' You must have line of effect to your target to cast this, and it must overcome the target's magic resistance to take hold.
This spell also allows you to see invisible creatures, outlining their silhouette with light. After determining which tile the enemy is in, use "Z" to target a monster you can't see. This is also a preventative; it's impossible to become invisible while affected by Corona.
Enchanters and Arcane Marksmen start with this spell memorized.
Monster Version
The following enemies cast Corona:
- e Dowan
- c Faun
- g Gnoll shaman
History
Prior to 0.13, a target affected by Corona could cancel this effect by going invisible.
In 0.10 Corona received a power boost (+50% to spellpower).