Difference between revisions of "Deep elf conjurer"

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(Update for 0.17. Use templates.)
(Tips & Tricks: Remove a reference to conservation.)
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==Tips & Tricks==
 
==Tips & Tricks==
It's hard to prepare for everything they can hit you with. [[Fire resistance]], [[cold resistance]], [[life protection]], [[conservation]]... It's a lot to muster. Alternatively, you can just [[Silence]] them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a [[wand of cold]] or [[wand of fire]] can take out multiple if you line them up first.
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It's hard to prepare for everything they can hit you with. [[Fire resistance]], [[cold resistance]], [[life protection]]... It's a lot to muster. Alternatively, you can just [[silence]] them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a [[wand of cold]] or [[wand of fire]] can take out multiple if you line them up first.
  
 
==History==
 
==History==

Revision as of 13:56, 12 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

Deep elf conjurer

Useful Info

Deep elf conjurers are fragile deep elf Conjurations specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the Elven Halls and sometimes in the Vaults, they are also featured in some baileys.

Script error

Tips & Tricks

It's hard to prepare for everything they can hit you with. Fire resistance, cold resistance, life protection... It's a lot to muster. Alternatively, you can just silence them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a wand of cold or wand of fire can take out multiple if you line them up first.

History

Prior to 0.13 they had a second spell set, one which included such annoyances as Sticky Flame. They also had less HD.