Difference between revisions of "Cause Fear"

From CrawlWiki
Jump to: navigation, search
(Added History. Anyone know when this changed?)
m (Fix card link.)
Line 18: Line 18:
 
'''Cause Fear''' is a level 4 [[Hexes]] spell which attempts to panic all monsters in your [[line of sight]], causing them to run away from your current position. It only affects [[natural]], non-[[berserk]] monsters, and it must overcome its victim's [[magic resistance]].
 
'''Cause Fear''' is a level 4 [[Hexes]] spell which attempts to panic all monsters in your [[line of sight]], causing them to run away from your current position. It only affects [[natural]], non-[[berserk]] monsters, and it must overcome its victim's [[magic resistance]].
  
A similar effect can be attained through use of a [[scroll of fear]] or the [[Deck of emergency#Banshee card|Banshee card]].
+
A similar effect can be attained through use of a [[scroll of fear]] or the [[Banshee card]].
  
 
==Monster Version==
 
==Monster Version==

Revision as of 11:28, 17 January 2016

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Cause fear.png Cause Fear
Level 4
School1 Hexes
Source(s)
Casting noise 3
Spell noise 0
This spell causes fear in those near to the caster.

Cause Fear is a level 4 Hexes spell which attempts to panic all monsters in your line of sight, causing them to run away from your current position. It only affects natural, non-berserk monsters, and it must overcome its victim's magic resistance.

A similar effect can be attained through use of a scroll of fear or the Banshee card.

Monster Version

The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear", causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from berserking. High magic resistance can prevent this spell from affecting you.

The following monsters can cast Cause Fear:

History

Prior to 0.?, Cause Fear only penalized moving toward the caster. Attacks against the caster were unaffected.