Difference between revisions of "Staff of summoning"
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A '''staff of summoning''' is a [[magical staff]] which aids in the casting of [[Summonings]]. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to [[spell power]], usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is granted the [[warding]] intrinsic. | A '''staff of summoning''' is a [[magical staff]] which aids in the casting of [[Summonings]]. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to [[spell power]], usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is granted the [[warding]] intrinsic. | ||
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==History== | ==History== | ||
− | Prior to [[0.8]], the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder. | + | *Prior to [[0.8]], the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder. |
Revision as of 11:05, 3 June 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
A staff that increases the power of summonings cast by its wielder. |
A staff of summoning is a magical staff which aids in the casting of Summonings. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to spell power, usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is granted the warding intrinsic.
The staff can also be used in combat, functioning as a +0, +0 staff that may cast Abjuration against the victim with each hit:
Abjuration Spell Power: 0 to 1.25×(Evocations+Summonings)
Chance to Activate on a Hit: (Evocations+1)×6.66% per hit (100% likely at 15 Evocations)
Physical damage bonuses can be gained through training Fighting and Staves. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
History
- Prior to 0.8, the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder.