Difference between revisions of "Alchemist card"
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+ | <br>[[Deck of defence|Defence]] | ||
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[[Deck of changes|Changes]] | [[Deck of changes|Changes]] |
Revision as of 09:18, 14 June 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
The card depicts a bubbling flask left on a laboratory workbench. |
Drawing the Alchemist card restores some HP (and occasionally MP) in exchange for gold. The amount of healing and gold spent depends on the power level:
- Power level 0
- 80% chance that it will spend 0-66 gold to restore 0-33 HP
- 20% chance that it will spend 0-99 gold to restore 0-33 HP and 0-6 MP
- Power level 1
- 60% chance that it will spend 0-132 gold to restore 0-66 HP
- 40% chance that it will spend 0-198 gold to restore 0-66 HP and 0-13 MP
- Power level 2
- 40% chance that it will spend 0-198 gold to restore 0-99 HP
- 60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP
"You feel better. Some of your gold vanishes!"
The amount of gold spent is directly proportional to the amount of healing the player receives. Actual amounts healed and spent are weighted toward the averages.
History
The Alchemist card could be found in the following decks over the past several versions.
0.11 | 0.12 | 0.13 | 0.14 | 0.15 | 0.16 | 0.17 | 0.18 | trunk |
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