Difference between revisions of "Ensorcelled Hibernation"
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− | + | '''Ensorcelled Hibernation''' is a level 2 [[Hexes]]/[[Ice Magic|Ice]] spell which knocks out a single target for a short time, allowing you to flee or [[stab]] them more easily. | |
− | + | ==Effect== | |
+ | When Ensorcelled Hibernation is cast and passes [[magic resistance]] check, the targetted monster is put to hibernation. This is a form of [[sleep]] where the monster is slightly harder to wake up. They may still awaken as normal as you spend time in their [[LOS]] or make [[noise]], and successfully injuring a hibernating monster wakes it immediately. | ||
− | Ensorcelled Hibernation can affect [[ | + | Ensorcelled Hibernation can't affect [[cold resistance|cold resistant]] creatures, it also won't work on the [[undead]], [[nonliving]] or [[plant]]s. [[Berserk]]ing monsters can't be hibernated. Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns. |
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− | Monsters that awaken from this spell | ||
==Strategy== | ==Strategy== | ||
Couple this spell with confuse when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds. | Couple this spell with confuse when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds. |
Revision as of 15:53, 14 November 2016
Ensorcelled Hibernation | |
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Level | 2 |
School1 | Hexes |
School2 | Ice |
Source(s) | Book of Burglary Book of Dreams |
Casting noise | 0 |
Spell noise | 0 |
Power Cap | 50 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer, Not self |
Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.
“Sweet dreams are made of this; who am I to disagree?” |
Ensorcelled Hibernation is a level 2 Hexes/Ice spell which knocks out a single target for a short time, allowing you to flee or stab them more easily.
Effect
When Ensorcelled Hibernation is cast and passes magic resistance check, the targetted monster is put to hibernation. This is a form of sleep where the monster is slightly harder to wake up. They may still awaken as normal as you spend time in their LOS or make noise, and successfully injuring a hibernating monster wakes it immediately.
Ensorcelled Hibernation can't affect cold resistant creatures, it also won't work on the undead, nonliving or plants. Berserking monsters can't be hibernated. Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns.
Strategy
Couple this spell with confuse when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.