Difference between revisions of "Cross-train"
m (Jozrael moved page Crosstrain to Cross-train) |
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− | All weapon skills ''' | + | All weapon skills '''cross-train''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other: |
− | *[[Short Blades]] and [[Long Blades]] | + | *[[Short Blades]] and [[Long Blades]] cross-train each other |
− | *[[Axes]] and [[Staves]] | + | *[[Axes]] and [[Staves]] cross-train [[Polearms]] and [[Maces & Flails]] |
− | *[[Maces & Flails]] and [[Polearms]] | + | *[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]] |
− | *[[Throwing]] and [[Slings]] | + | *[[Throwing]] and [[Slings]] cross-train each other |
==Effect== | ==Effect== | ||
Line 12: | Line 12: | ||
==History== | ==History== | ||
− | Prior to [[0.15]], | + | Prior to [[0.15]], cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus. |
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 05:38, 8 June 2018
Version 0.20: This article may not be up to date for the latest stable release of Crawl.
All weapon skills cross-train with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:
- Short Blades and Long Blades cross-train each other
- Axes and Staves cross-train Polearms and Maces & Flails
- Maces & Flails and Polearms cross-train Axes and Staves
- Throwing and Slings cross-train each other
Effect
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
History
Prior to 0.15, cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.