Difference between revisions of "Controlled Blink"
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== History == | == History == | ||
+ | |||
Prior to [[0.19]], Controlled Blink could be found in the now removed [[Akashic Record]]. | Prior to [[0.19]], Controlled Blink could be found in the now removed [[Akashic Record]]. | ||
− | Prior to [[0.17]], Controlled Blink was a level 7 spell. | + | Prior to [[0.17]], Controlled Blink was a level 7 spell. Additionally, use of this spell on difficult levels, such as [[The Tomb]] and final levels of a [[Ziggurat]], resulted in an uncontrolled [[Blink]], due to the (also deprecated) concept of [[Teleport Control]]. |
In [[0.6]], you couldn't blink on deep water even as a [[merfolk]] unless you are levitating. | In [[0.6]], you couldn't blink on deep water even as a [[merfolk]] unless you are levitating. |
Revision as of 14:52, 10 June 2018
Controlled Blink | |
---|---|
Level | 8 |
School1 | Translocation |
Source(s) | |
Casting noise | 3 (at the destination) |
Spell noise | 0 |
Translocates the caster a short distance, with precise control. Be wary that controlled translocations will cause the subject to become contaminated with magical energy. |
Controlled Blink is a level 8 Translocations spell which warps you to a nearby open space of your choice in your LOS. The space must be somewhere visible, not deep water or lava, and cannot be behind a translucent wall. Controlled Blink behaves much like a scroll of blinking. While carrying the Orb of Zot, Controlled Blink functions like a plain, uncontrolled Blink.
Tips & Tricks
- For stabbers, it can be very useful to know the noise grid of this spell. The "@" character is the position where you land after blinking, and the "§" characters are cells where the noise will be heard.
......... ....§.... ..§§§§§.. ..§§§§§.. .§§§@§§§. ..§§§§§.. ..§§§§§.. ....§.... .........
History
Prior to 0.19, Controlled Blink could be found in the now removed Akashic Record.
Prior to 0.17, Controlled Blink was a level 7 spell. Additionally, use of this spell on difficult levels, such as The Tomb and final levels of a Ziggurat, resulted in an uncontrolled Blink, due to the (also deprecated) concept of Teleport Control.
In 0.6, you couldn't blink on deep water even as a merfolk unless you are levitating.