Difference between revisions of "Hit dice"
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Monster melee [[to hit]] is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD. | Monster melee [[to hit]] is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD. | ||
− | As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27, [[Cerebov]] only has 21, despite | + | As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27, [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: that is why they are so damaging with their fire conjurations. |
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 19:53, 8 July 2018
HD redirects here. For the long-gone player race, see Hill Dwarf
Hit dice (or HD) is roughly equivalent to a monster's level. It is not the same as hit points. Hit dice affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
As some examples: hobgoblins and other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27, Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire at 30: that is why they are so damaging with their fire conjurations.
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