Difference between revisions of "Statue Form (spell)"
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− | {{version| | + | {{version|023}} |
{{Spell | {{Spell | ||
|name=Statue Form | |name=Statue Form | ||
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While transformed, any equipped body armour, gloves and boots are melded.}} | While transformed, any equipped body armour, gloves and boots are melded.}} | ||
− | '''Statue Form''' is a level 6 [[Transmutations]]/[[Earth Magic]] spell which changes the caster into a sentient, mobile [[statue]]. This makes the caster immensely strong and gives him the endurance of stone, but makes his actions slower. [[Gargoyle]]s cannot cast this spell. For the duration of this spell the caster gains the following: | + | '''Statue Form''' is a level 6 [[Transmutations]]/[[Earth Magic]] spell which changes the caster into a sentient, mobile [[statue]]. This makes the caster immensely strong and gives him the endurance of stone, but makes his actions slower. [[Gargoyle]]s cannot cast Statue Form, and [[Yredelemnul]] will excommunicate any followers who cast this spell. |
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+ | For the duration of this spell the caster gains the following: | ||
===Pros=== | ===Pros=== | ||
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*Immunity to [[poison]] | *Immunity to [[poison]] | ||
*[[Electricity resistance]] | *[[Electricity resistance]] | ||
− | *One rank of [[ | + | *One rank of [[negative energy resistance]] |
− | *50% reduction to [[torment]] damage | + | *50% reduction to [[torment]] damage (stacks with rN) |
− | *[[ | + | *Immunity to [[rot]] |
===Cons=== | ===Cons=== | ||
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==Strategy== | ==Strategy== | ||
*Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like [[troll]]s, [[felid]]s, and [[octopode]]s, though any character in need of one of the many resistances it offers will find it useful, particularly if they have access to a source of [[Haste]] to negate the speed penalty. | *Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like [[troll]]s, [[felid]]s, and [[octopode]]s, though any character in need of one of the many resistances it offers will find it useful, particularly if they have access to a source of [[Haste]] to negate the speed penalty. | ||
− | *[[Merfolk]], [[octopode]]s, [[barachim]], and grey [[draconian]]s can still use Statue Form in deep water | + | *[[Merfolk]], [[octopode]]s, [[barachim]], and grey [[draconian]]s can still use Statue Form in deep water but will incur the penalties from standing in shallow water. |
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
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==History== | ==History== | ||
− | *Prior to [[0. | + | *Prior to [[0.18]], Statue Form's AC bonus was lower (17 + (spell power)/10). This change was made as a result of [[Stoneskin]] being removed. Statue Form also gave a +2 Str bonus and a -2 Dex penalty. |
− | + | *Prior to [[0.17]], Statue Form enhanced the AC bonus from Stoneskin. | |
− | *Prior to [[0.17]], Statue Form | + | *Prior to [[0.16]], Gargoyles could cast Statue Form; it gave them a lower AC bonus which still stacked with their natural AC and 50% GDR. |
− | *Prior to [[0.16]], Gargoyles could cast Statue Form. | + | *Prior to [[0.15]], Statue Form also granted -10 [[EV]], and gave [[gargoyle]]s 62% GDR. It also used [[Earth Magic]] to determine AC instead of [[spell power]] and prevented [[scramble|scrambling]]. |
− | *Prior to [[0.15]], Statue Form also granted -10 [[EV]], and gave [[gargoyle]]s 62% GDR. It also used [[Earth Magic]] to determine AC instead of [[spell power]]. | ||
*Prior to [[0.14]], [[merfolk]] could not use Statue Form in [[deep water]] (if they fell in while in Statue Form, they would revert to normal). | *Prior to [[0.14]], [[merfolk]] could not use Statue Form in [[deep water]] (if they fell in while in Statue Form, they would revert to normal). | ||
− | *Prior to [[0.13]], it only granted the player one | + | *Prior to [[0.13]], it only granted the player one rank of [[poison resistance]]. |
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Transformation]] | [[Category:Transformation]] |
Revision as of 22:27, 29 August 2019
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Statue Form | |
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Level | 6 |
School1 | Transmutation |
School2 | Earth |
Source(s) | |
Casting noise | 5 |
Spell noise | 0 |
Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is insulated from electricity and gains resistance to poison, rotting and negative energy.
While transformed, any equipped body armour, gloves and boots are melded. |
Statue Form is a level 6 Transmutations/Earth Magic spell which changes the caster into a sentient, mobile statue. This makes the caster immensely strong and gives him the endurance of stone, but makes his actions slower. Gargoyles cannot cast Statue Form, and Yredelemnul will excommunicate any followers who cast this spell.
For the duration of this spell the caster gains the following:
Contents
Pros
- Unarmed Combat Base Damage = UC+12
- +50% damage bonus to all melee attacks
- A huge AC bonus (20 + (spell power)/12, max 37)
- 39% guaranteed damage reduction
- +30% HP
- Immunity to poison
- Electricity resistance
- One rank of negative energy resistance
- 50% reduction to torment damage (stacks with rN)
- Immunity to rot
Cons
- Body armour, gloves, and boots meld into your character, becoming inactive.
- Base movement delay is increased to 1.5.
- The base cost of all other actions is increased by 50% (similar to being under the effect of the Slow spell)
- Vulnerability to Shatter and Lee's Rapid Deconstruction
Strategy
- Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like trolls, felids, and octopodes, though any character in need of one of the many resistances it offers will find it useful, particularly if they have access to a source of Haste to negate the speed penalty.
- Merfolk, octopodes, barachim, and grey draconians can still use Statue Form in deep water but will incur the penalties from standing in shallow water.
Humanoid | Centaur | Naga | Octopode | Felid |
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History
- Prior to 0.18, Statue Form's AC bonus was lower (17 + (spell power)/10). This change was made as a result of Stoneskin being removed. Statue Form also gave a +2 Str bonus and a -2 Dex penalty.
- Prior to 0.17, Statue Form enhanced the AC bonus from Stoneskin.
- Prior to 0.16, Gargoyles could cast Statue Form; it gave them a lower AC bonus which still stacked with their natural AC and 50% GDR.
- Prior to 0.15, Statue Form also granted -10 EV, and gave gargoyles 62% GDR. It also used Earth Magic to determine AC instead of spell power and prevented scrambling.
- Prior to 0.14, merfolk could not use Statue Form in deep water (if they fell in while in Statue Form, they would revert to normal).
- Prior to 0.13, it only granted the player one rank of poison resistance.