Difference between revisions of "Staff of power"

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(no "+0,+0" anymore)
(crystal ballin')
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==History==
 
==History==
As of [[0.17]], this staff once again adds a flat +15 bonus to max MP instead of having a separate reservoir.
+
*Staves of power will be removed in [[0.25]].
 +
*As of [[0.17]], this staff once again adds a flat +15 bonus to max MP instead of having a separate reservoir.
 +
*Prior to [[0.16]], the additional MP was treated as a bonus to max MP, not a reservoir contained in the staff.
 +
*Prior to [[0.13]], this staff granted a flat +13 MP, although subject to the same stepdown for max MP over 50.
 +
*Prior to [[0.8]], the chance of a staff of power auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
  
Prior to [[0.16]], the additional MP was treated as a bonus to max MP, not a reservoir contained in the staff.
+
[[Category:Crystal Ball Articles]]
 
 
Prior to [[0.13]], this staff granted a flat +13 MP, although subject to the same stepdown for max MP over 50.
 
 
 
Prior to [[0.8]], the chance of a staff of power auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
 

Revision as of 10:16, 24 April 2020

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of power
Icon Staff of power.png
A staff that provides an increased reservoir of magical power to its wielder.

A staff of power is a magical staff which increases your maximum MP by 15. Because mana regeneration is based on your max MP, this will also cause you to regenerate faster.

The staff can also be used in combat, functioning as a +0 staff. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves.

Strategy

One of the more universally useful magical staves, a staff of power can benefit any caster. That being said, it may be wiser to wield a staff of wizardry if your spell success rate isn't terribly high; being able to cast a spell once reliably is better than being able to fail to cast a spell multiple times.

History

  • Staves of power will be removed in 0.25.
  • As of 0.17, this staff once again adds a flat +15 bonus to max MP instead of having a separate reservoir.
  • Prior to 0.16, the additional MP was treated as a bonus to max MP, not a reservoir contained in the staff.
  • Prior to 0.13, this staff granted a flat +13 MP, although subject to the same stepdown for max MP over 50.
  • Prior to 0.8, the chance of a staff of power auto-identifying when wielded depended on the Spellcasting skill of the wielder.