Difference between revisions of "Summon Lightning Spire"
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==Effect== | ==Effect== | ||
− | An immobile lightning spire that shoots bolts of electricity will be placed | + | An immobile lightning spire that shoots bolts of electricity will be placed on a random location, within a two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]]. |
− | [[Hit dice]] of the lightning spire | + | The [[Hit dice]] of the lightning spire are ''<power> / 10'' (but at least 1).<ref>{{source ref|0.25.0|spl-summoning.cc|930}}</ref> |
+ | |||
+ | Higher [[spell power]] makes the spire more powerful. | ||
The construct lasts for around 18 turns, regardless of the spell power. | The construct lasts for around 18 turns, regardless of the spell power. | ||
==Strategy== | ==Strategy== | ||
− | *If | + | *If you roll a good spot, lightning spire can hit [[doublezap]]s on monsters when its bolt reflects off a wall. |
− | *The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective. | + | *The spire will avoid shooting allies, including you, unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective. |
+ | *The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you. | ||
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat. | *You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat. | ||
*The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of [[Lightning Bolt|lightning]], [[Venom Bolt|venom]], and [[Bolt of Draining|draining]] through it. | *The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of [[Lightning Bolt|lightning]], [[Venom Bolt|venom]], and [[Bolt of Draining|draining]] through it. |
Revision as of 09:56, 7 August 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Summon Lightning Spire | |
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Level | 4 |
School1 | Air |
School2 | Summoning |
Source(s) | Book of Iron Book of Storms |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 100 |
Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power. |
Summon Lightning Spire is a level 4 Air/Summoning spell which summons a lightning spire.
Contents
Effect
An immobile lightning spire that shoots bolts of electricity will be placed on a random location, within a two square radius of the caster. The location must be empty, and not deep water or lava.
The Hit dice of the lightning spire are <power> / 10 (but at least 1).[1]
Higher spell power makes the spire more powerful.
The construct lasts for around 18 turns, regardless of the spell power.
Strategy
- If you roll a good spot, lightning spire can hit doublezaps on monsters when its bolt reflects off a wall.
- The spire will avoid shooting allies, including you, unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
- The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you.
- You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
- The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of lightning, venom, and draining through it.
History
- This spell was added in 0.14.
References
- ↑ spl-summoning.cc:930 (0.25.0)