Difference between revisions of "Wereblood"
m (Ge0ff moved page Song of Slaying to Wereblood: Renamed in 0.26) |
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− | {{ | + | {{version026}} |
{{spell info}} | {{spell info}} | ||
− | ''' | + | '''Wereblood''' is a level 2 [[Transmutations]] spell which gives you a temporary [[slaying]] bonus based on the number of monsters killed. |
==Effect== | ==Effect== | ||
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This had no impact on actual gameplay. | This had no impact on actual gameplay. | ||
− | * | + | *In [[0.27]], Wereblood will heal 1d3 health when killing adjacent enemies. |
+ | *Prior to [[0.26]], this spell was known as '''Song of Slaying''', was a level 2 [[Charms]] spell, and was slightly louder. | ||
*Prior to [[0.20]], you could stop singing through an [[ability]] at any time. | *Prior to [[0.20]], you could stop singing through an [[ability]] at any time. | ||
*Prior to [[0.18]], toughness of monsters controlled how much they could increase the slaying bonus. The bonus wasn't capped. | *Prior to [[0.18]], toughness of monsters controlled how much they could increase the slaying bonus. The bonus wasn't capped. |
Revision as of 05:42, 12 July 2021
Wereblood
Wereblood is a level 2 Transmutations spell which gives you a temporary slaying bonus based on the number of monsters killed.
Effect
While the spell is active a +1 slaying bonus is gained from each enemy killed, up to a cap of +9. Only killing monsters that give XP will increase the bonus, so destroying summons will not help. Unfortunately, to maintain the spell your character must sing, generating significant noise.
The song lasts 20 + (1d<power> + 1d(<power> + 1)) / 2 - 1
turns.[1] Casting the spell again while still active will renew the duration, but also resets the slaying bonus.
Be aware that Song of Slaying will end immediately if you are affected by silence. Leaving the affected area does not cause it to restart with its former bonus; you'll have to cast it again and build up your slaying bonus from scratch.
History
During the Christmas holiday of 2014 and 2015, online Crawl servers replaced this spell with the Song of Sleighing:
This spell conjures ancient Christmas carols within the caster's mind, which the caster then recites — quite loudly! Each non-summoned enemy the caster slays in combat during this recitation temporarily enhances their melee & ranged skills. The bonus only lasts for the duration of the song; casting this spell while already singing will start a new song, not extend an existing one. |
This had no impact on actual gameplay.
- In 0.27, Wereblood will heal 1d3 health when killing adjacent enemies.
- Prior to 0.26, this spell was known as Song of Slaying, was a level 2 Charms spell, and was slightly louder.
- Prior to 0.20, you could stop singing through an ability at any time.
- Prior to 0.18, toughness of monsters controlled how much they could increase the slaying bonus. The bonus wasn't capped.
- Prior to 0.14, the spell had lower duration and granted less slaying, but had a higher power cap.
- Song of Slaying was added in 0.13.
References
- ↑ spl-selfench.cc:177 (0.25.1)