Difference between revisions of "Slow (spell)"
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==History== | ==History== | ||
+ | *In [[0.28]], the Slow spell will be a level 1 spell, and have a power cap of 25. | ||
*Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow. | *Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow. | ||
*In [[0.17]], Slow was removed from the [[Book of Hinderance]]. | *In [[0.17]], Slow was removed from the [[Book of Hinderance]]. |
Revision as of 18:22, 20 January 2022
Slow (spell)
Slow is a level 2 Hexes spell which attempts to slow down a target.
Contents
[hide]Effect
If the target fails a willpower check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of affected monsters, and makes it much easier for you to escape pursuers. At higher spell power, the target is slowed for a longer period of time. Formicids are immune to the effect due to their stasis.
Other Sources
A wand of random effects, clouds of miasma, curare-tipped darts, Metabolic Englaciation, or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of willpower.
Monster Version
The monster version of this spell functions similarly to the player version.
History
- In 0.28, the Slow spell will be a level 1 spell, and have a power cap of 25.
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- In 0.17, Slow was removed from the Book of Hinderance.
- In 0.10, the spell received a small power boost.
- Prior to 0.8, slowing made every action take twice as long.