Difference between revisions of "Spirit shield"
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− | '''Spirit shield''' is an [[ | + | '''Spirit shield''' is an intrinsic that treats your [[MP]] pool as [[HP]], splitting the damage proportionally. This works on all damage sources except the [[poison]] status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted. |
− | [[Deep dwarves]] gaining spirit shield will have their MP set to zero, and their MP regeneration stops (though, like with HP, other methods of restoring MP still function normally). [[Djinn]] do not have MP, so are completely unaffected. [[Vine Stalker]] | + | [[Deep dwarves]] gaining spirit shield will have their MP set to zero, and their MP regeneration stops (though, like with HP, other methods of restoring MP still function normally). [[Djinn]] do not have MP, so are completely unaffected. |
+ | |||
+ | ==Sources== | ||
+ | *Playing as a [[Vine Stalker]] | ||
+ | *[[Amulet of guardian spirit]] | ||
+ | *[[Moon troll leather armour]] | ||
+ | *[[Hat of the Bear Spirit]] | ||
+ | *The [[demonspawn mutation]] [[Mana Shield]] | ||
====Damage Reduction Example==== | ====Damage Reduction Example==== |
Revision as of 21:10, 15 August 2022
Spirit shield is an intrinsic that treats your MP pool as HP, splitting the damage proportionally. This works on all damage sources except the poison status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted.
Deep dwarves gaining spirit shield will have their MP set to zero, and their MP regeneration stops (though, like with HP, other methods of restoring MP still function normally). Djinn do not have MP, so are completely unaffected.
Sources
- Playing as a Vine Stalker
- Amulet of guardian spirit
- Moon troll leather armour
- Hat of the Bear Spirit
- The demonspawn mutation Mana Shield
Damage Reduction Example
If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.
History
- Prior to 0.26, equipping an item with the spirit shield ego would reduce your current MP to 0, even if you weren't a Deep Dwarf.
- Prior to 0.25, scarves could have the spirit shield ego.
- Prior to 0.20, hats could have the spirit shield ego.
- Prior to 0.10, spirit shield would fully consume MP before you started losing health, making it less useful for casters.