Difference between revisions of "Pain"

From CrawlWiki
Jump to: navigation, search
m
(0.29)
Line 1: Line 1:
{{version028}}
+
{{version029}}
''This page is about the [[spell]]. For the [[brand]], see [[Pain (brand)]]. For the card, see [[Pain card]].''
+
''This page is about the monster [[spell]]. For the [[brand]], see [[Pain (brand)]]. For the card, see [[Pain card]].''
 
{{spell info}}
 
{{spell info}}
  
 +
[[Pain]] is a monster-only [[Necromancy]] spell, which fires a beam of [[negative energy]] against a single target. It must overcome its target's [[willpower]] to have an effect but never misses and is unaffected by [[AC]].  All nonliving, undead and demonic monsters are immune, as are players and monsters with rN+++.
 +
 +
 +
Monsters cast pain with an enchantment power of 50, and does damage given by:
 +
{{crawlquote|1d(7 + Power/20)}}
 +
 +
{{monsters with spell}}
 +
 +
Minimum power of the spell is limited to 150, leading to most monsters doing equal damage with it.
 +
 +
==History==
 
{{AttackSpell
 
{{AttackSpell
 
|name=Pain
 
|name=Pain
Line 11: Line 22:
 
|target = Beam
 
|target = Beam
 
|special =*Ignores [[AC]]<br>*[[Will]] resists<br>*Costs 1 [[HP]] & 1 [[MP]] to cast}}
 
|special =*Ignores [[AC]]<br>*[[Will]] resists<br>*Costs 1 [[HP]] & 1 [[MP]] to cast}}
 
+
*Prior to [[0.29]], Pain was a level 1 Necromancy spell available to players, unique for being the only spell that dealt self-damage (1 point of negative energy). [[Necromancer]]s started with this spell. Pain's effect was moved into [[Necrotise]].
[[Pain]] is a level 1 [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target. It never misses and its damage is not reduced by [[AC]], but it must overcome its target's [[willpower]] to have any effect. All nonliving, undead and demonic monsters are immune, as are players and monsters with rN+++. [[Necromancer]]s start with Pain memorized.
 
 
 
Along with the MP cost, casting Pain also deals 1 point of negative energy damage to the caster unless they are [[undead]] (living [[vampire]]s do not qualify), a [[deep dwarf]], or has only 1 [[HP]] left.
 
 
 
For Pain to affect an enemy, its enchantment power must pass the enemy's [[willpower]]:
 
 
 
{{crawlquote|Enchantment Power: 3.5 × [[spell power]]}}
 
 
 
Early on, this spell is effectively 3.5 times more powerful than the "typical" Hex, meaning you are unlikely to see [[orc warrior]]s resisting it three times in a row, as can happen with [[Confusing Touch]] or [[Ensorcelled Hibernation]]. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.
 
 
 
==Strategy==
 
*While Pain works best with characters immune to the HP cost, other characters can use Pain to soften approaching monsters, then hit them with [[Vampiric Draining]] to regain the lost HP once the enemy is in range.
 
 
 
==Monster Spell==
 
The monster version of [[Pain]] has an enchantment power of 50, and does damage given by:
 
{{crawlquote|1d(7 + Power/20)}}
 
 
 
Minimum power of the spell is limited to 150, leading to most monsters doing equal damage with it.
 
 
 
{{monsters with spell}}
 

Revision as of 20:06, 23 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster spell. For the brand, see Pain (brand). For the card, see Pain card. Pain

Pain is a monster-only Necromancy spell, which fires a beam of negative energy against a single target. It must overcome its target's willpower to have an effect but never misses and is unaffected by AC. All nonliving, undead and demonic monsters are immune, as are players and monsters with rN+++.


Monsters cast pain with an enchantment power of 50, and does damage given by:

1d(7 + Power/20)

The following enemies cast Pain:

Minimum power of the spell is limited to 150, leading to most monsters doing equal damage with it.

History

Spell Details
Damage Formula 1d(4 + Power/5)
Max Damage 1d9 negative energy
Max Power 25
Range 6
Targeting Beam
To-hit
Special *Ignores AC
*Will resists
*Costs 1 HP & 1 MP to cast
  • Prior to 0.29, Pain was a level 1 Necromancy spell available to players, unique for being the only spell that dealt self-damage (1 point of negative energy). Necromancers started with this spell. Pain's effect was moved into Necrotise.