Difference between revisions of "Dispersal"
m (confusion applies to *any* monster affected by the spell, there's another Will check for that. it's better explained in 0.29 flavour) |
(confusion dur) |
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:''This page describes the Dispersal [[spell]]. For the ammunition brand, see [[Dispersal (brand)]]. For the trap, see [[dispersal trap]]..'' | :''This page describes the Dispersal [[spell]]. For the ammunition brand, see [[Dispersal (brand)]]. For the trap, see [[dispersal trap]]..'' | ||
{{spell info}} | {{spell info}} | ||
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If the spell manages to beat a monster's [[willpower]], the monster is instantly [[teleport]]ed away. If the spell fails, the monster will [[blink]] away, even if they have infinite willpower. | If the spell manages to beat a monster's [[willpower]], the monster is instantly [[teleport]]ed away. If the spell fails, the monster will [[blink]] away, even if they have infinite willpower. | ||
− | Any affected monster may get [[confusion|confused]] if it fails a separate willpower check. | + | Any affected monster may get [[confusion|confused]] for <code>1 + 2d(pow/10 - 1)/2</code> [[decaAut]]<ref>{{source ref|0.29.0|spl-transloc.cc|L1428}}</ref> if it fails a separate willpower check. |
==See Also== | ==See Also== |
Revision as of 03:27, 14 October 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
- This page describes the Dispersal spell. For the ammunition brand, see Dispersal (brand). For the trap, see dispersal trap..
Dispersal | |
---|---|
Level | 6 |
School1 | Translocation |
Source(s) | There-And-Back Book Book of the Warp |
Casting noise | 5 |
Spell noise | 0 |
Power Cap | 200 |
Range | 1-4 |
Flags | Area, Escape |
Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space. |
Dispersal is a level 6 Translocations spell which attempts to clear away all monsters adjacent to you.
Effect
If the spell manages to beat a monster's willpower, the monster is instantly teleported away. If the spell fails, the monster will blink away, even if they have infinite willpower.
Any affected monster may get confused for 1 + 2d(pow/10 - 1)/2
decaAut[1] if it fails a separate willpower check.
See Also
History
- Prior to 0.12, there was only a 50% chance that the monster would blink away when the teleport attempt failed.
- ↑ spl-transloc.cc:L1428 (0.29.0)