Disjunction

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Disjunction.png Disjunction
Level 8
School1 Translocation
Source(s) Book of Chaos
Book of the Warp
Casting noise 8
Spell noise 0
Power Cap 200
Range 4
Flags Escape, Utility
Destabilises the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent.

Disjunction is a level 8 Translocation spell which blinks away nearby monsters for a short time.

Useful Info

When cast, an aura of disjunction with radius of 4 appears. The duration of the aura is randomized and depends on spell power (min. 6 turns).

The chance of a monster blinking away depends on how close it is to the center. Willpower isn't effective against Disjunction; if the monster is able to blink, it can be blinked away.

Strategy

While Disjunction is active, it's almost impossible for monsters to stay in melee range for more than 1 turn.

As a level 8 utility spell, it's a big investment for most characters doing a 3-rune game. Species with amazing Translocations aptitude (Felids, Spriggans) can find it reasonable to cast, especially if you've trained the skill for a spell like Malign Gateway. In extended, there's infinite XP, so anyone can cast it eventually.

See Also

History

  • Prior to 0.28, Disjunction caused 750 - 1250 points of magic contamination per cast.
  • Prior to 0.17, the aura was circular and had radius of 5.
  • Disjunction was added in 0.12

References