Difference between revisions of "Primal Wave"

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'''Primal Wave''' is a monsters-only spell that causes the tides of [[the Shoals]] to surge into you, dealing significant damage, making movement more difficult, and pushing you around. Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]]) or does not breathe ([[mummy]], gray [[draconian]]).
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'''Primal Wave''' is a monsters-only spell that causes the tides of [[the Shoals]] to surge into you, dealing significant damage, turning the terrain beneath you to [[shallow water]] (if it isn't already), and pushing you around. Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]]) or does not breathe ([[mummy]], gray [[draconian]]).
  
 
The following enemies cast Primal Wave:
 
The following enemies cast Primal Wave:
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[[Category: Monster Spell]]
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[[Category: Monster spells]]

Revision as of 19:18, 23 January 2013

32px Primal Wave
Level 6
School1 Conjuration
School2 Ice
Source(s)
Casting noise  ?
Spell noise  ?

Primal Wave is a monsters-only spell that causes the tides of the Shoals to surge into you, dealing significant damage, turning the terrain beneath you to shallow water (if it isn't already), and pushing you around. Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode) or does not breathe (mummy, gray draconian).

The following enemies cast Primal Wave: