Difference between revisions of "Thief"
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Revision as of 01:12, 1 May 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Thieves are malcontents who survive through sneakiness and quick wits, rather than violence or magic. They start with similar equipment to Assassins, but no blowgun, and require delicate tactics to survive the early game. As they are a challenge class, they are not recommended for novice players.
This background was removed in 0.7.0.
Starting equipment
- Thieves start with a +0 short sword, 20 +0 darts, +0 robe, +0 cloak, bread ration, and 100 gold, before racial variation.
Starting skills
- Thieves start with 1 level in Fighting, 2 levels in Short Blades, 2 levels in Dodging, 2 levels in Stealth, 2 levels in Stabbing, and 2 levels in Traps & Doors, adjusted for species aptitudes.