Difference between revisions of "Primal Wave"

From CrawlWiki
Jump to: navigation, search
m
m
Line 4: Line 4:
 
'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it can't turn [[stair]]s and certain other dungeon features into water.
 
'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it can't turn [[stair]]s and certain other dungeon features into water.
  
This spel deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[barachi]], [[Ice Form]]) or [[unbreathing]] (gray [[draconian]], [[gargoyle]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).
+
This spell deals 50% less damage if you are either amphibious ([[merfolk]], [[octopode]], [[barachi]], [[Ice Form]]) or [[unbreathing]] (gray [[draconian]], [[gargoyle]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
Players can produce a primal wave by [[evocations|evoking]] a [[phial of floods]]. This will also waterlog monsters caught in the wave, acting like [[Silence]] for those that need to breathe.
 
Players can produce a primal wave by [[evocations|evoking]] a [[phial of floods]]. This will also waterlog monsters caught in the wave, acting like [[Silence]] for those that need to breathe.
 +
 +
==History==
 +
*Prior to [[0.30]], Primal Wave did 40% less damage to creatures that resisted it.
 +
*Prior to [[0.26]], the water generation was different.
  
 
[[Category: Monster spells]]
 
[[Category: Monster spells]]

Revision as of 05:05, 22 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.

Primal Wave is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water, and it can't turn stairs and certain other dungeon features into water.

This spell deals 50% less damage if you are either amphibious (merfolk, octopode, barachi, Ice Form) or unbreathing (gray draconian, gargoyle, mummy, vampire, ghoul, Necromutation, Statue Form).

The following enemies cast Primal Wave:

Players can produce a primal wave by evoking a phial of floods. This will also waterlog monsters caught in the wave, acting like Silence for those that need to breathe.

History

  • Prior to 0.30, Primal Wave did 40% less damage to creatures that resisted it.
  • Prior to 0.26, the water generation was different.