Norris

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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Norris @Norris.png
HP 138-280
HD 20
XP 2308
Speed 10
AC 1
EV 9
Will 140
Attack1 36 (hit: confuse)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags See invisible
Evil
Speaks
Warm-blooded
Unique
Male
A relaxed water cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or he who dies — “both” would probably be the best option.

““Death and death alone gives meaning to life and this meaning is entirely negative.”

-Georges Poulet.

Useful Info

Norris the Philosopher is a unique spellcaster. He arrives with a band of skysharks, confusing melee attacks, and a number of perplexing spells.

In addition to his spells, Norris constantly has an aura of shallow water around him, similar to water nymphs.

Location

Spells

Spell set I
Slot1 Brain Bite (4-8*) Priest flag
Slot2 Primal Wave (3d26) Priest flag

Tips & Tricks

  • Like tarantellas, his melee confusion can only be resisted by clarity. Mummies in particular should watch out.
  • Primal Wave knocks you back, so watch out when using stairs.

History

Prior to this version, Norris was known as Norris the Nihilist, and did not have skysharks or a water aura. His spells were Brain Feed, Smiting, Invisibility, Confuse, and Paralyse.
  • In 0.19, Norris bit the dust.
  • In ancient versions of Crawl, Norris' tile showed him carrying a surfboard. This is reintroduced as of 0.31.