Difference between revisions of "Snakebite"

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m (Add an src reference for the chance of triggering the curare effect)
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{{flavour|A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.}}
 
{{flavour|A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.}}
 
[[File:Whip_snakebite.png]] '''''the +8 whip "Snakebite"'''''
 
[[File:Whip_snakebite.png]] '''''the +8 whip "Snakebite"'''''
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+8 [[whip]]
 
+8 [[whip]]
  
[[Curare]] (Upgraded [[venom]] brand; 40% chance of inflicting Curare instead)<br>
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[[Curare]] (upgraded [[venom]] brand; 40% chance of inflicting curare effect instead)<ref>{{source ref|0.30.0|art-func.h|808}}</ref><br>
 
rPois
 
rPois
  
 
==Desirability==
 
==Desirability==
'''Snakebite'''<ref>{{source ref|0.25.1|art-data.txt|642}}</ref> is a rather useful weapon for much of the game, providing somewhat powerful, fast attacks with a unique [[brand]] and a useful resistance. In addition to its regular poison effect, it has a chance to inflict [[curare]] on 40% of hits<ref>{{source ref|0.25.1|art-func.h|897}}</ref>, [[slow|slowing]] and [[asphyxiation|asphyxiating]] affected enemies. However, its base damage is fairly low, making it a poor choice for handling high-[[AC]] enemies, and its brand proves useless against anything with poison resistance including the many [[demon|demonic]] and [[undead]] opponents you'll find in the end-game.
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'''Snakebite'''<ref>{{source ref|0.30.0|art-data.txt|729}}</ref> is a rather useful weapon for much of the game, providing somewhat powerful, fast attacks with a unique [[brand]] and a useful resistance. It has a chance to inflict [[curare]], which [[slow]]s enemies and deals 2d6 damage.
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However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite nothing more than a +8 whip. Even against vulnerable enemies, you may prefer a [[demon whip]] or [[eveningstar]] by the late-game.
  
 
A rare vault in the early [[Lair]] is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with [[adder|adders]], [[water moccasin|water moccasins]], and [[black mamba|black mambas]], with Snakebite sitting at the very end.
 
A rare vault in the early [[Lair]] is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with [[adder|adders]], [[water moccasin|water moccasins]], and [[black mamba|black mambas]], with Snakebite sitting at the very end.

Revision as of 11:36, 17 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.

Whip snakebite.png the +8 whip "Snakebite"

+8 whip

Curare (upgraded venom brand; 40% chance of inflicting curare effect instead)[1]
rPois

Desirability

Snakebite[2] is a rather useful weapon for much of the game, providing somewhat powerful, fast attacks with a unique brand and a useful resistance. It has a chance to inflict curare, which slows enemies and deals 2d6 damage.

However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite nothing more than a +8 whip. Even against vulnerable enemies, you may prefer a demon whip or eveningstar by the late-game.

A rare vault in the early Lair is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with adders, water moccasins, and black mambas, with Snakebite sitting at the very end.

History

  • Prior to 0.19, Snakebite merely poisoned opponents instead of inflicting curare.
  • Prior to 0.15, Snakebite had an enchantment of +5.
  • Prior to 0.14, Snakebite had an enchantment of +5, +10.

References