Difference between revisions of "Orc priest"

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Spells: [[Pain]] (1d8), [[Smiting]] (1d11+6), [[Cantrip]], [[Heal Other]]
 
Spells: [[Pain]] (1d8), [[Smiting]] (1d11+6), [[Cantrip]], [[Heal Other]]
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==Spells==
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{{Spellcaster
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|number=
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|slot1=[[Pain]] (d8)
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|slot2=''none''
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|slot3=[[Cantrip]]
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|slot4=[[Smiting]] (7-17)
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|slot5=''none''
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|slot6=[[Minor Healing]]
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}}
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{{clear}}
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==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 20:05, 24 January 2013

For a list of all orcs, see list of orcs.


orc priest o [[File:{{{tile_name}}}.png|32px]]
HP 9 - 21
HD 3
XP 42
Speed 10
AC 1
EV 10
Will 16
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities Holy,

Orc Slaying

Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type orc, orc
Flags Spellcaster
Priest
Warm-blooded
Evil
Speaks
A servant of the ancient and cruel gods of the orcs, dressed in a long robe. It continually mumbles strange prayers. You should hope that they remain unheard.

Useful Info

Orc priests introduce smiting into the game at levels where smiting is scary. So long as an orc priest is visible, it is capable of instantly dealing 7-17 damage to you in a single turn. Even worse, they usually appear along with a pack of orcs, orc wizards, and orc warriors, and can appear as early as Dungeon:3.

Spells: Pain (1d8), Smiting (1d11+6), Cantrip, Heal Other

Spells

Spell set
Slot1 Pain (d8)
Slot2 none
Slot3 Cantrip
Slot4 Smiting (7-17)
Slot5 none
Slot6 Minor Healing

Tips & Tricks

Orc priests can be neutralized by hiding from their line of sight (they will try to rush you if they can't smite you), making them confused/paralyzed, or trapping them in a throwing net. Just avoid fights where they get to cast against you for several turns while you have to chop a path through their allies.