Difference between revisions of "Divine retribution"

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==Penance==
 
==Penance==
Penance is increased by violating a god's conducts. All gods except [[Ru]] incur penance for abandoning them.
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Penance is increased by violating a god's conducts. All gods except [[Ru]] incur penance for abandoning them. For example, [[Trog]] gives +50 penance on abandonment
  
 
Penance and retribution are usually synonymous; penance can cause retribution. The three [[good god]]s ([[Elyvilon]], [[Zin]], [[TSO]]) can incur "penance", but don't inflict punishments unless you worship a disliked god (all good gods hate [[evil god]]s; Zin also hates [[Xom]] and [[Jiyva]]).
 
Penance and retribution are usually synonymous; penance can cause retribution. The three [[good god]]s ([[Elyvilon]], [[Zin]], [[TSO]]) can incur "penance", but don't inflict punishments unless you worship a disliked god (all good gods hate [[evil god]]s; Zin also hates [[Xom]] and [[Jiyva]]).
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Every time you gain XP with penance, a counter is decreased. When it reaches 0, there's a 5% chance (per angry god) that you'll suffer wrath within the next 30 [[decaAut]]. On average, the wrath counter reaches 0 once every 0.5% of an experience level; that's 10 retributions per XL per god. Owing penance to multiple gods means you will suffer wrath more frequently, but it will not last any longer.
 
Every time you gain XP with penance, a counter is decreased. When it reaches 0, there's a 5% chance (per angry god) that you'll suffer wrath within the next 30 [[decaAut]]. On average, the wrath counter reaches 0 once every 0.5% of an experience level; that's 10 retributions per XL per god. Owing penance to multiple gods means you will suffer wrath more frequently, but it will not last any longer.
  
Some gods inflict passive effects while under penance. [[Ashenzari]] reduces your skills and makes enemy AI stronger, while [[Vehumet]] gives you a 5% chance to fail Conjurations spells. These effects are entirely separate from the wrath counter.
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Some gods inflict passive effects while under penance. [[Ashenzari]] reduces your skills and makes enemy AI stronger; [[Ignis]] sets [[fire resistance|rF]] to 0 and randomly grants monsters the "Fire Champion" status; [[Vehumet]] gives you a 5% chance to fail Conjurations spells. These effects are entirely separate from the wrath counter.
  
 
===Reduction===
 
===Reduction===
 
For most gods, penance is reduced by:
 
For most gods, penance is reduced by:
 
*[[Piety]] gain - if you still worship a god with penance, gaining piety reduces penance.
 
*[[Piety]] gain - if you still worship a god with penance, gaining piety reduces penance.
*XP gain. Every time the wrath counter reaches 0, penance is reduced by 1-3 (even if no punishment happens).
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*XP gain. Every time the wrath counter reaches 0, penance is reduced by 1-3 (even if no punishment happens).<ref>{{source ref|0.30.1|god-wrath.cc|2278}}</ref>
 
**Certain gods' punishments can reduce penance by a greater amount.
 
**Certain gods' punishments can reduce penance by a greater amount.
*If you leave and re-worship the god, penance will be reset (though your piety is reset, too).
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*If you leave and re-worship the god, penance will be reset (though your piety is reset, too). Only [[Lugonu]] prevents re-worship.
  
For [[Ashenzari]], [[Elyvilon]] [[Gozag]], and [[Hepliakqana]], their wrath is considered entirely of passive effects. They do not use the wrath counter; only direct XP gain (or piety, for Elyvilon) will end penance.
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For [[Ashenzari]], [[Elyvilon]] [[Gozag]], and [[Hepliaklqana]], their wrath is considered entirely of passive effects. They do not use the wrath counter; only direct XP gain (or piety, for Elyvilon) will end penance.
  
 
If the penance is reduced to zero, you will see the following message:
 
If the penance is reduced to zero, you will see the following message:
 
{{crawlquote|<god> seems mollified.}}
 
{{crawlquote|<god> seems mollified.}}
  
== Overwhelming Retribution ==
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==Penance Counter==
When a god's retribution is unleashed on you, it is possible for it to be "overwhelming". If retribution is potentially overwhelming, there is a chance given by
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If you are still worshipping the god in question, the Favour description in the religion screen ('''^''') describes penance:<ref>{{source ref|0.23.0|describe-god.cc|91}}</ref>
one_chance_in(5) && (you.experience_level < random2(37))<ref>{{source ref|0.23.0|god-wrath.cc|1774}}</ref>
 
that you will either (resistibly) be [[confused]] for 5-7 turns<ref>{{source ref|0.23.0|god-wrath.cc|1778}}</ref>, or be slowed for an additional 0-19 turns if your outstanding [[Slow]]ing duration is less than 180 turns<ref>{{source ref|0.23.0|god-wrath.cc|1786}}</ref>.
 
 
 
== Estimating Penance Counter ==
 
You can estimate your penance counter by looking at the Favour description on your religion screen (command '''^'''). 
 
  
 
{|border=1 cellspacing=0 cellpadding=3
 
{|border=1 cellspacing=0 cellpadding=3
 
|-
 
|-
!Favour||Penance<ref>{{source ref|0.23.0|describe-god.cc|91}}</ref>
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!Favour||Penance
 
|-
 
|-
 
|Godly wrath is upon you!||50+
 
|Godly wrath is upon you!||50+
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|}
 
|}
  
This will only be visible for a god you are currently worshiping, which means that unless you are intentionally incurring penance with your current god, you will probably never see anything but "You should show more discipline." on the '''^''' screen.
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If you aren't worshipping the god, you can look up the god (with '''? / G''') or pray at their [[altar]] to get a description:<ref>{{source ref|0.23.0|describe-god.cc|731}}</ref>
 
 
You can also pray at the altar of a god you no longer worship to get an estimate of your penance counter with that god, which message depends on the initial penance counter. The initial penance counter<ref>{{source ref|0.23.0|religion.cc|2663}}</ref> is 50 for Ashenzari, Beogh, Elyvilon, Goazag, Helpliaklqana, Lugonu, Nemelex Xobeh, Trog, and Xom – all of whose wrath is described as lasting a relatively long duration. The initial penance counter is 30 for Fedhas, Kikubaaqudgha, Jiyva, The Shining One, Sif Muna, and Yredelemnul; it is 25 for the remainder of the pantheon.
 
 
 
 
{|border=1 cellspacing=0 cellpadding=3
 
{|border=1 cellspacing=0 cellpadding=3
 
|-
 
|-
!Favour||Penance Remaining<ref>{{source ref|0.23.0|describe-god.cc|731}}</ref>
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!Favour||Penance Remaining
 
|-
 
|-
 
|... wrath is upon you!||greater than 75%
 
|... wrath is upon you!||greater than 75%
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|-
 
|-
 
|}
 
|}
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The initial penance counter depends on the god:<ref>{{source ref|0.30.1|religion.cc|2853}}</ref>
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*'''50''' - Ashenzari, Beogh, Elyvilon, Goazag, Helpliaklqana, Lugonu, Nemelex Xobeh, Trog, and Xom ("Relatively long duration")
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*'''30''' - Fedhas, Kikubaaqudgha, Jiyva, The Shining One, Sif Muna, and Yredelemnul
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*'''25''' - Cheibriados, Dithmenos, Qazlal, Vehumet, Zin
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*'''15''' - Ignis
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== Overwhelming Retribution ==
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When a god's retribution is unleashed on you, it is possible for it to be "overwhelming". There is a chance given by:
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 +
20% AND XL < 1d37 - 1 <ref>{{source ref|0.30.1|god-wrath.cc|2261}}</ref>
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that it is overwhelming: you will either be [[confused]] (resistibly) for 5-7 turns, or [[slow]]ed for 0-19 (more) turns, equal chance for each.<ref>{{source ref|0.30.1|god-wrath.cc|2263}}</ref>
  
 
==History==
 
==History==
 
*Prior to [[0.14]], divine wrath was applied approximately once every 2000 turns, and could be waited out.
 
*Prior to [[0.14]], divine wrath was applied approximately once every 2000 turns, and could be waited out.
  
*Prior to [[0.11]], the check for retribution every 20 turns would first pick a god whose penance you were under, then determine if that god would exact vengeance upon you. Thus, when you were under penance from multiple gods, you would be under penance for longer, but you would experience a given angry god's wrath less often.  This could be exploited to "dilute" particularly nasty god retributions in the early game, such as [[Lugonu]]'s, by joining and abandoning multiple gods with more manageable retributions (such as [[Xom]] or [[Zin]]).
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*Prior to [[0.11]], the check for retribution every 20 turns would first pick a god whose penance you were under, then determine if that god would exact vengeance upon you. Thus, when you were under penance from multiple gods, you would be under penance for longer, but you would experience a given angry god's wrath less often.  This could be exploited to "dilute" particularly nasty god retributions in the early game, such as [[Lugonu]]'s, by joining and abandoning multiple gods with more manageable retributions (such as [[Xom]] or [[Zin]]).
  
 
*Prior to [[0.9]], good gods would not place under penance followers who abandoned them for another good god.  This was removed because it allowed players to choose which good god would exact retribution if they wanted to join an evil god.  This technique was usually used to avoid [[the Shining One]]'s wrath.
 
*Prior to [[0.9]], good gods would not place under penance followers who abandoned them for another good god.  This was removed because it allowed players to choose which good god would exact retribution if they wanted to join an evil god.  This technique was usually used to avoid [[the Shining One]]'s wrath.

Revision as of 16:20, 9 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Divine retribution (wrath) is the consequence of having incurred penance, divine disfavor, with a god.

Penance

Penance is increased by violating a god's conducts. All gods except Ru incur penance for abandoning them. For example, Trog gives +50 penance on abandonment

Penance and retribution are usually synonymous; penance can cause retribution. The three good gods (Elyvilon, Zin, TSO) can incur "penance", but don't inflict punishments unless you worship a disliked god (all good gods hate evil gods; Zin also hates Xom and Jiyva).

Divine Retribution

Every time you gain XP with penance, a counter is decreased. When it reaches 0, there's a 5% chance (per angry god) that you'll suffer wrath within the next 30 decaAut. On average, the wrath counter reaches 0 once every 0.5% of an experience level; that's 10 retributions per XL per god. Owing penance to multiple gods means you will suffer wrath more frequently, but it will not last any longer.

Some gods inflict passive effects while under penance. Ashenzari reduces your skills and makes enemy AI stronger; Ignis sets rF to 0 and randomly grants monsters the "Fire Champion" status; Vehumet gives you a 5% chance to fail Conjurations spells. These effects are entirely separate from the wrath counter.

Reduction

For most gods, penance is reduced by:

  • Piety gain - if you still worship a god with penance, gaining piety reduces penance.
  • XP gain. Every time the wrath counter reaches 0, penance is reduced by 1-3 (even if no punishment happens).[1]
    • Certain gods' punishments can reduce penance by a greater amount.
  • If you leave and re-worship the god, penance will be reset (though your piety is reset, too). Only Lugonu prevents re-worship.

For Ashenzari, Elyvilon Gozag, and Hepliaklqana, their wrath is considered entirely of passive effects. They do not use the wrath counter; only direct XP gain (or piety, for Elyvilon) will end penance.

If the penance is reduced to zero, you will see the following message:

<god> seems mollified.

Penance Counter

If you are still worshipping the god in question, the Favour description in the religion screen (^) describes penance:[2]

Favour Penance
Godly wrath is upon you! 50+
You've transgressed heavily! Be penitent! 20+
You are under penance. 5+
You should show more discipline. 4 or less

If you aren't worshipping the god, you can look up the god (with ? / G) or pray at their altar to get a description:[3]

Favour Penance Remaining
... wrath is upon you! greater than 75%
... well remembers your sins. greater than 50%
... wrath is beginning to fade. greater than 25%
... is almost ready to forgive your sins. less than 25%
... is neutral towards you. 0%

The initial penance counter depends on the god:[4]

  • 50 - Ashenzari, Beogh, Elyvilon, Goazag, Helpliaklqana, Lugonu, Nemelex Xobeh, Trog, and Xom ("Relatively long duration")
  • 30 - Fedhas, Kikubaaqudgha, Jiyva, The Shining One, Sif Muna, and Yredelemnul
  • 25 - Cheibriados, Dithmenos, Qazlal, Vehumet, Zin
  • 15 - Ignis

Overwhelming Retribution

When a god's retribution is unleashed on you, it is possible for it to be "overwhelming". There is a chance given by:

20% AND XL < 1d37 - 1 [5]

that it is overwhelming: you will either be confused (resistibly) for 5-7 turns, or slowed for 0-19 (more) turns, equal chance for each.[6]

History

  • Prior to 0.14, divine wrath was applied approximately once every 2000 turns, and could be waited out.
  • Prior to 0.11, the check for retribution every 20 turns would first pick a god whose penance you were under, then determine if that god would exact vengeance upon you. Thus, when you were under penance from multiple gods, you would be under penance for longer, but you would experience a given angry god's wrath less often. This could be exploited to "dilute" particularly nasty god retributions in the early game, such as Lugonu's, by joining and abandoning multiple gods with more manageable retributions (such as Xom or Zin).
  • Prior to 0.9, good gods would not place under penance followers who abandoned them for another good god. This was removed because it allowed players to choose which good god would exact retribution if they wanted to join an evil god. This technique was usually used to avoid the Shining One's wrath.

References