Difference between revisions of "Dart slug"

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==Tips & Tricks==
 
==Tips & Tricks==
 
*For low HP species at XL 1, dart slugs can be big threats; they have a ranged attack that can two-shot frailer combos. If you find a [[sleep]]ing slug, try to avoid waking it up.
 
*For low HP species at XL 1, dart slugs can be big threats; they have a ranged attack that can two-shot frailer combos. If you find a [[sleep]]ing slug, try to avoid waking it up.
*Dart slugs get a chance to fire every ~1.4 turns. If you blindly charge in, you can take a few max roll Slug Darts and promptly die. But, like any monster with ranged attacks, dart slugs cannot fire when its outside your [[line of sight]].
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*Dart slugs get a chance to fire every ~1.4 turns. If you blindly charge in, you can take a few max roll Slug Darts and promptly die. But, like any monster with ranged attacks, dart slugs cannot fire when they are outside of your [[line of sight]].
 
**For melee characters, you can duck around a corner, and wait for them to come. That way, you won't get shot during the approach.
 
**For melee characters, you can duck around a corner, and wait for them to come. That way, you won't get shot during the approach.
 
**Dart slugs are slow. If you have an attack with full-screen range ([[Magic Dart]], [[Ranged Weapons]]...), and sufficiently clear space, you can [[kite]] them. Keep the slug at the edge of your line of sight at all times - if the slug deals too much damage, retreat, which forces it outside LOS.
 
**Dart slugs are slow. If you have an attack with full-screen range ([[Magic Dart]], [[Ranged Weapons]]...), and sufficiently clear space, you can [[kite]] them. Keep the slug at the edge of your line of sight at all times - if the slug deals too much damage, retreat, which forces it outside LOS.

Revision as of 11:24, 4 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all gastropods, see list of gastropods.

dart slug wDart slug.png
HP 6-14
HD 1
XP 4
Speed 7
AC 1
EV 1
Will 0
Attack1 3 (bite: plain)


Resistances None
Vulnerabilities Poison
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Little
Type elephant slug, dart slug
Flags No skeleton
A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power.

Useful Info

Dart slugs are a common nuisance on the earliest Dungeon floors. They have a moderately damaging ranged attack, especially for D:1, but are slow and otherwise unremarkable.

Spells

Spell set I
Slot1 Slug Dart (2d3) Natural flag

Tips & Tricks

  • For low HP species at XL 1, dart slugs can be big threats; they have a ranged attack that can two-shot frailer combos. If you find a sleeping slug, try to avoid waking it up.
  • Dart slugs get a chance to fire every ~1.4 turns. If you blindly charge in, you can take a few max roll Slug Darts and promptly die. But, like any monster with ranged attacks, dart slugs cannot fire when they are outside of your line of sight.
    • For melee characters, you can duck around a corner, and wait for them to come. That way, you won't get shot during the approach.
    • Dart slugs are slow. If you have an attack with full-screen range (Magic Dart, Ranged Weapons...), and sufficiently clear space, you can kite them. Keep the slug at the edge of your line of sight at all times - if the slug deals too much damage, retreat, which forces it outside LOS.
    • Slugs can't open doors, so walking back and shutting a door is a valid escape option.

History

  • Prior to 0.27, their Slug Dart dealt 2d4 damage, but they fired less often.
  • Prior to 0.25, dart slugs could cling to walls.
  • Dart slugs came into life in version 0.18.