Difference between revisions of "Ironbound convoker"

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==Tips & Tricks==
 
==Tips & Tricks==
*Word of Recall takes 3 turns to complete. If you can kill, [[confusion|confuse]], [[silence]], [[fear|scare]], [[petrify]], [[phial of floods|waterlog]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
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*Word of Recall takes 3 turns to complete. If you can kill, [[confusion|confuse]], [[silence]], [[fear|scare]], [[petrify]], [[waterlog]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
 
*Monsters can move on the turn they're recalled (but not always). If you're unlucky, you can take lots of damage in a single turn. Even worse, you can take lots of damage while a [[vault warden]] locks the doors and stairs.
 
*Monsters can move on the turn they're recalled (but not always). If you're unlucky, you can take lots of damage in a single turn. Even worse, you can take lots of damage while a [[vault warden]] locks the doors and stairs.
*Word of Recall can bring monsters out of [[vault]]s - including [[ghost vault]]s (though the [[player ghost]] itself can't be recalled) and the "door vault" with lots of [[out of depth]] monsters.
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*Word of Recall can bring monsters out of [[vault]]s, including [[runed door]] and [[transporter]] vaults. It can recall monsters from a [[ghost vault]] except the [[player ghost]] itself, or bring monsters from the "door vault" with lots of [[out of depth]] enemies.
  
 
==History==
 
==History==
*Prior to [[0.27]], these enemies were known as '''Ironbrand convokers'''.
+
*Prior to [[0.27]], these enemies were known as '''ironbrand convokers'''.
 
*Prior to [[0.17]], [[curare]] [[needle]]s could also interrupt Word of Recall.
 
*Prior to [[0.17]], [[curare]] [[needle]]s could also interrupt Word of Recall.
 
*Ironbrand convokers were added in [[0.12]].
 
*Ironbrand convokers were added in [[0.12]].
  
 
[[Category:Human]]
 
[[Category:Human]]

Revision as of 02:50, 21 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ironbound convoker pIronbound convoker.png
HP 32-66
HD 9
XP 644
Speed 10
AC 5
EV 9
Will 40
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location, or imbue them with unnatural might.

Useful Info

Ironbound convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their Word of Recall spell to call in reinforcements from elsewhere on the floor. They can be found in the Vaults and in the Desolation of Salt.

Spells

Spell set I
Slot1 Might Other Wizard flag
Slot2 Word of Recall Wizard flag

Tips & Tricks

  • Word of Recall takes 3 turns to complete. If you can kill, confuse, silence, scare, petrify, waterlog, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
  • Monsters can move on the turn they're recalled (but not always). If you're unlucky, you can take lots of damage in a single turn. Even worse, you can take lots of damage while a vault warden locks the doors and stairs.
  • Word of Recall can bring monsters out of vaults, including runed door and transporter vaults. It can recall monsters from a ghost vault except the player ghost itself, or bring monsters from the "door vault" with lots of out of depth enemies.

History

  • Prior to 0.27, these enemies were known as ironbrand convokers.
  • Prior to 0.17, curare needles could also interrupt Word of Recall.
  • Ironbrand convokers were added in 0.12.