Difference between revisions of "Gell's Gavotte"

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{{flavour|Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.
 
 
 
The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so
 
fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'.
 
 
 
It takes a short time for gravity to stabilize enough to recast this spell, though more powerful mages are able to do so more frequently.}}
 
  
 
'''Gell's Gavotte''' is a level 6 [[Translocations]] spell that lets the caster temporarily reorient gravity in a cardinal direction of their choices, moving everything that isn't tied down 4 tiles in that direction, potentially falling into walls and each other. This includes the caster, so the spell can be used for repositioning in some situations. Note that players in [[Tree Form]] and players with [[stasis]] cannot be moved by the spell.
 
'''Gell's Gavotte''' is a level 6 [[Translocations]] spell that lets the caster temporarily reorient gravity in a cardinal direction of their choices, moving everything that isn't tied down 4 tiles in that direction, potentially falling into walls and each other. This includes the caster, so the spell can be used for repositioning in some situations. Note that players in [[Tree Form]] and players with [[stasis]] cannot be moved by the spell.
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Enemies only take collision damage if they move at least one space from this effect.
 
Enemies only take collision damage if they move at least one space from this effect.
  
The {{Yellow|-Gavotte}} cooldown lasts from <code>5 - power/50</code> to <code>9 - power/50</code> turns.
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Casting this spell gives a {{Yellow|-Gavotte}} cooldown, which lasts from <code>5 - power/50</code> to <code>9 - power/50</code> turns.
  
 
==Useful Info==
 
==Useful Info==
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This spell is cast in a given direction by targeting the tile one space in that direction.
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The targeter of this spell highlights monsters that will be damaged by casting the spell in a particular direction according to your knowledge of terrain and other monsters. Terrain the player has not seen yet, the presence of [[invisible]] monsters and those outside your line of sight may result in the spell having unexpected effects when cast.
  
 
==Strategy==
 
==Strategy==
  
 
==History==
 
==History==
{{CBA|0.32|this spell will be added to the game.}}
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*Added in [[0.32]] as a thematic replacement for [[Gell's Gravitas]].

Revision as of 09:29, 3 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Gell's gavotte.png Gell's Gavotte
Level 6
School1 Translocation
Source(s) Book of Movement
There-And-Back Book
Book of the Warp
Casting noise 6
Spell noise 0
Power Cap 200
Range 1
Flags Dir or target, Needs tracer
Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.

The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'.

It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently.

Gell's Gavotte is a level 6 Translocations spell that lets the caster temporarily reorient gravity in a cardinal direction of their choices, moving everything that isn't tied down 4 tiles in that direction, potentially falling into walls and each other. This includes the caster, so the spell can be used for repositioning in some situations. Note that players in Tree Form and players with stasis cannot be moved by the spell.

Enemies only take collision damage if they move at least one space from this effect.

Casting this spell gives a -Gavotte cooldown, which lasts from 5 - power/50 to 9 - power/50 turns.

Useful Info

This spell is cast in a given direction by targeting the tile one space in that direction.

The targeter of this spell highlights monsters that will be damaged by casting the spell in a particular direction according to your knowledge of terrain and other monsters. Terrain the player has not seen yet, the presence of invisible monsters and those outside your line of sight may result in the spell having unexpected effects when cast.

Strategy

History