Difference between revisions of "Crown of Vainglory"

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m (changed extended description of fragile in favor of ^Fragile)
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+3 [[hat]]<br>
 
+3 [[hat]]<br>
You are bathed in [[Corona|light]] that prevents you from turning [[invisible]] and greatly reduces your stealth. Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.<br>
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[[Backlit]]: Cannot turn [[invisible]], x40% [[stealth score]]<br>
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Majesty: Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.<br>
 
+2 [[ring]] slots<br>
 
+2 [[ring]] slots<br>
 
[[Fragile (ego)|^Fragile]]<br>
 
[[Fragile (ego)|^Fragile]]<br>
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==Desirability==
 
==Desirability==
The '''crown of vainglory'''<ref>{{source ref|0.33.0|art-data.txt|1886}}</ref> is an overenchanted hat that gives you the effects of a [[ring of willpower]] plus two extra ring slots. Many characters can greatly benefit from the additional ring slots, such as [[spellcaster|spellcasters]] stacking up multiple rings of [[ring of wizardry|wizardry]] and [[ring of intelligence|intelligence]] or melee characters garnering additional [[ring of strength|strength]] and resistances, but that means the crown's usefulness is greatly reliant on having an abundance of useful rings.  
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The '''crown of vainglory'''<ref>{{source ref|0.33.0|art-data.txt|1886}}</ref> is an overenchanted hat with a good [[ego]] and 2 extra ring slots. Many characters can greatly benefit from the ring slots - casters can stack [[ring of wizardry|wizardry]]/[[ring of intelligence|intelligence]], heavy melee characters can gain [[strength]]/[[slay]], and any character can appreciate +8 AC or +10 EV. The exact usefulness of this is reliant on the rings that are currently available, though.
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The Majesty property preventing you from leaving a new floor is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence, and not being able to retreat up can put you in severe danger. This item's [[Fragile (ego)|^Fragile]] makes this almost impossible to circumvent, as trying to unequip it before entering a new floor will destroy the item. A strategy is to use this item as a temporary boon - equip it for one or however many floors, then unequip it before going down to a new floor.
  
 
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.
 
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.
 
The inability to [[stair dance]] is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence in the [[Dungeon]], and not being able to retreat easily can often result in wasted resources or unfortunate deaths. The item's [[Fragile (ego)|^Fragile]] makes this downside mostly impossible to circumvent — you can't unequip it, go down a [[staircase]], then equip it again, lest you accept you won't able to use it anymore. Its qualities do make it usable as a temporary power boost, though, and competition for the item slot (such as from other [[unrand]] headgear or from [[randart|randarts]] with good [[ego|egos]]) means it's not a bad idea to treat the crown as a temporary boon.
 
  
 
==History==
 
==History==

Revision as of 06:52, 6 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An extravagant crown of gold filigree and glittering jewels that even a king could feel immodest wearing. It grants its wearer a regal aura the match of any in heaven and also a great deal of unearned confidence.

Urand crown of vainglory.png the +3 crown of vainglory

+3 hat
Backlit: Cannot turn invisible, x40% stealth score
Majesty: Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.
+2 ring slots
^Fragile
+40 Willpower

Desirability

The crown of vainglory[1] is an overenchanted hat with a good ego and 2 extra ring slots. Many characters can greatly benefit from the ring slots - casters can stack wizardry/intelligence, heavy melee characters can gain strength/slay, and any character can appreciate +8 AC or +10 EV. The exact usefulness of this is reliant on the rings that are currently available, though.

The Majesty property preventing you from leaving a new floor is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry vault is a common occurrence, and not being able to retreat up can put you in severe danger. This item's ^Fragile makes this almost impossible to circumvent, as trying to unequip it before entering a new floor will destroy the item. A strategy is to use this item as a temporary boon - equip it for one or however many floors, then unequip it before going down to a new floor.

Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to invisibility (and thus on-demand partial stabbing) will usually outweigh whatever upsides the crown may have for these characters.

History

  • In 0.33, this unrand was added to the game.

References