Difference between revisions of "Concussion"
(replacing concuss to fit default style better (e.g. freezing brand is freezing). Added detail, changed to cba, and removed strategy for now since it's so new.) |
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*If the monster is knocked into a solid feature <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref>, they take an extra 25% damage instead of being stunned. | *If the monster is knocked into a solid feature <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref>, they take an extra 25% damage instead of being stunned. | ||
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| + | *Has no effect if there is another creature behind your target. | ||
==Sources== | ==Sources== | ||
Latest revision as of 07:12, 19 December 2025
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
| It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-quarter of any damage that pierces their armour. |
The Concussion brand does the following:
- Pushes mobs backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks.
- If a monster is the primary target [1], the player will follow.
- If the monster is knocked into a solid feature [2], they take an extra 25% damage instead of being stunned.
- Has no effect if there is another creature behind your target.
Sources
Only generates on Maces and Flails, and is available through both random generation and Scroll of Brand Weapon.
History
- In 0.34, concussion will be added along with several other weapon type specific brands.
References
| Brands | |
|---|---|
| Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Artefact only: Curare • Deathbane • Dragon slaying • Reaping • Silver |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
| Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |