Difference between revisions of "Force Lance"

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'''Force Lance''' is a level 2 [[Conjurations]] spell which shoots a shaft of force at a single target. It does irresistible damage, and although it's slightly weaker than [[Throw Flame]], it has better accuracy. Its range is very short, but it can knock its target back up to two spaces and briefly stuns it (4-9 [[aut]]s). These additional effects can only occur if the target took damage, and lighter monsters are easier to knock back than heavy ones.
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'''Force Lance''' is a level 2 [[Conjurations]] spell which shoots a shaft of force at a single target, dealing modest irresistible damage, with decent accuracy. Its range is very short, but it can knock its target back up to two spaces and briefly stun it (4-9 [[aut]]s). These additional effects can only occur if the target took damage, and lighter monsters are easier to knock back than heavy ones.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Although you can simply cast Force Lance directly at the target, aiming your spell beyond it and to the left or right will allow you to direct where your opponent is shoved. If you'd like to force your opponent into a [[trap]] of some sort, this can be extremely useful.
 
*Although you can simply cast Force Lance directly at the target, aiming your spell beyond it and to the left or right will allow you to direct where your opponent is shoved. If you'd like to force your opponent into a [[trap]] of some sort, this can be extremely useful.
*Be careful before using this spell against ranged attackers. You really don't want to create space between yourself and [[orc priest]]s or [[centaur (monster)|centaurs]]. Only use this against those sorts of enemies if there's something directly behind them to hold them in place.
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*The push-back and stun effects allow you to kite opponents even if you aren't playing a fast character. However, these effects are not especially reliable (especially against armoured or larger opponents) and the spell can miss; don't think it makes you invincible when fighting melee opponents.
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*Be careful before using this spell against ranged attackers. You really don't want to create space between yourself and an [[orc priest]] or [[centaur (monster)|centaur]]. Only use this against those sorts of enemies if there's a wall or monster behind them to hold them in place.
  
 
==History==
 
==History==

Revision as of 06:22, 21 March 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Force lance.png Force Lance
Level 2
School1 Conjuration
Source(s)
Casting noise 2
Spell noise 2
This spell fires a shaft of concussive force which can send its target hurtling backwards if the impact is not nullified by their defenses.
Spell Details
Damage Formula 2d(3+Power/12)
Max Damage 2d(7.16) ~ 8.16
Max Power 50
Range 3
Targeting Beam
To-hit
Special Can knock back and stun its target

Force Lance is a level 2 Conjurations spell which shoots a shaft of force at a single target, dealing modest irresistible damage, with decent accuracy. Its range is very short, but it can knock its target back up to two spaces and briefly stun it (4-9 auts). These additional effects can only occur if the target took damage, and lighter monsters are easier to knock back than heavy ones.

Tips & Tricks

  • Although you can simply cast Force Lance directly at the target, aiming your spell beyond it and to the left or right will allow you to direct where your opponent is shoved. If you'd like to force your opponent into a trap of some sort, this can be extremely useful.
  • The push-back and stun effects allow you to kite opponents even if you aren't playing a fast character. However, these effects are not especially reliable (especially against armoured or larger opponents) and the spell can miss; don't think it makes you invincible when fighting melee opponents.
  • Be careful before using this spell against ranged attackers. You really don't want to create space between yourself and an orc priest or centaur. Only use this against those sorts of enemies if there's a wall or monster behind them to hold them in place.

History

This spell will be added in 0.12.