Foxfire
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This page refers to the spell. If you were looking for the card, see Foxfire card.
Foxfire | |
---|---|
Level | 1 |
School1 | Conjuration |
School2 | Fire |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them. |
Foxfire is a Level 1 Conjurations/Fire Magic spell that conjures two foxfires in tiles next to the caster. These foxfires will seek out nearby monsters and deal minor fire damage to them; they will dissipate harmlessly if they spend 8 turns without impacting anything, leave your LOS, or you walk into them. Foxfires are very fast, can fly, and can see invisible.
Fire Elementalists start with Foxfire memorized.
Strategy
Foxfire performs best when used in an open space with distance between you and monsters; it can still work adequately when you have multiple monsters in your face, but it performs miserably when used in a corridor, as only one foxfire will be able to reach your target. If you run into monsters in a corridor that you need Foxfire to kill, either retreat to an open area or, failing that, stand in a corner so both foxfires have an open path to your targets.
History
Foxfire will be added in 0.25.