Snakebite
A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare. |
+8 whip
Curare (upgraded venom brand; 40% chance of inflicting curare effect instead)[1]
rPois
Desirability
Snakebite[2] is a rather useful weapon for much of the game, providing somewhat powerful, fast attacks with a unique brand and a useful resistance. It has a chance to inflict curare, which slows enemies and deals 2d6 damage.
However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite little more than a +8 whip. Even against vulnerable enemies, you may prefer a demon whip or eveningstar by the late-game.
A rare vault in the early Lair is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with adders, water moccasins, and black mambas, with Snakebite sitting at the very end.
History
- Prior to 0.19, Snakebite merely poisoned opponents instead of inflicting curare.
- Prior to 0.15, Snakebite had an enchantment of +5.
- Prior to 0.14, Snakebite had an enchantment of +5, +10.
References
- ↑ art-func.h:808 (0.30.0)
- ↑ art-data.txt:729 (0.30.0)