Ironbound mechanist

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Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
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Ironbound mechanist gIronbound mechanist.png
HP 42-86
HD 13
XP 1000
Speed 10
AC 1
EV 13
Will 80
Attack1 22 (hit: plain)
Attack2 22 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type goblin, goblin
Flags Fighter
Speaks
Warm-blooded
Two weapons
A well-armoured coglin whose talents with machinery have been harnessed by the Ironbound order to repair and augment the many constructs that help guard the Vaults.

Useful info

Ironbound mechanists are Coglin Forgewrights that come with a pair of axes or polearms and know Forge Phalanx Beetle and Nazja's All-Purpose Tempering, which they can use with their beetle (or sometimes alongside other constructs found in the Vaults, if they're lucky enough). They hit about as hard as vault guards (but twice!), but are a little less durable until they get their beetle defense buff.

Spells

Spell set I
Slot1 Forge Phalanx Beetle Wizard flag
Slot2 Nazja's All-Purpose Tempering (4d13) Wizard flag

Tips & Tricks

History

  • In 0.33, ironbound mechanists were added to the game.