Slymdra
| slymdra J | |
|---|---|
| HP | 26-54 |
| HD | 18 |
| XP | 4830 |
| Speed | 10 |
| AC | 10 |
| EV | 3 |
| Will | 120 |
| Attack1 | 33 (hit: acid) |
| Attack2 | 33 (hit: acid) |
| Attack3 | 33 (hit: acid) |
| Attack4 | 33 (hit: acid) |
| Resistances | rPois+ rAcid+++ rDrown |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Giant |
| Type | jelly, slymdra |
| Flags | Eats doors See invisible Regenerates Unblindable Amorphous No skeleton Herd |
| A quivering amalgam of viscous slime, its many pseudopods gnashing at the air like a throng of reptilian maws. It rapidly absorbs nearby slime creatures into itself, growing a new 'head' for each one and becoming even more resilient.
Whether through convergent evolution or genetic memory, it also shares the hydra's most infamous trait: lopping off a head with a bladed weapon will just make it grow two more unless the wound is cauterised by a flaming weapon. When not stalking prey, its constituent slimes may separate from it again, perhaps to seek new food sources on their own. |
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Useful info
Slymdras are jellies with the properties, similar to regular Hydras, but with more powerful stats and acid attacks. Additionaly, they always spawn with a group of slime creatures which they can passively absorb, gaining HP and growing additional heads in the process. Absorbed slime creatures will eventually split off, when Slymdra is out of combat.
Just like with normal Hydra, cutting off their heads is not recommended with slashing weapon without flaming brand. Heads gained that way may eventually split off as well, appearing as unrewarding slime creatures.
Tips & Tricks
- If Slymdra has grown too many additional heads, it might be worth it to disengage and try to fight off split slime creatures separately.
History
Slymdra was added in 0.34.