Jackal
Revision as of 06:07, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: big, huge, and small monsters)
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
jackal h | |
---|---|
HP | 3 - 8 |
HD | 1 |
XP | 2 |
Speed | 14 |
AC | 2 |
EV | 12 |
Will | 1 |
Attack1 | 3 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | hound, jackal |
Flags | Warm-blooded Blood scent |
A small canine scavenger. Packs of these creatures roam the underworld, searching for carrion to devour.
"Always ready to take advantage of every favourable opportunity, the Jackal is a sad parasite, and hangs on the skirts of larger carnivora as they roam the country for prey, in the hope of securing some share of the creatures which they destroy or wound." -John George Wood, _The Illustrated Natural History: Mammalia_. 1865. |
Useful Info
Jackals are one of the earliest pack hunters you are likely to encounter, spawning as early as Dungeon:1 and attempting to surround you and pick you apart. They are exceptionally weak, to the point where any level 1 character can take them on individually, but should they surround a careless starting character on all sides they can be a serious menace.
Tips & Tricks
Consider this a lesson in why you should fight in corridors.