Black Mark
Player version
Black Mark is the third level of the Negative Energy Resistance demonspawn mutation. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, applying one of these effects to the victim: antimagic, weak, or draining.
Monster version
This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills. |
Black Mark is a monster-only spell that applies the black mark status effect to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(damage done/2) and one of the following effects will be applied to the defender:
The following monsters are able to cast Black Mark:
z Murray
History
In 0.17, black Mark no longer gives vampirism (healing you for 1d(damage done-1); its other effects are now stronger.
Black Mark was added in 0.14.