Excruciating Wounds
Excruciating Wounds | |
---|---|
Level | 5 |
School1 | Charms |
School2 | Necromancy |
Source(s) | |
Casting noise | 4 |
Spell noise | 15 |
Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons. |
Excruciating Wounds is a level 5 Charms/Necromancy spell that temporarily infuses the caster's currently equipped weapon with the pain brand. It will not affect launchers, artefact weapons, or unarmed attacks. Weapons which are already branded will have their brand replaced for the duration of the spell. Casting the spell at higher spell power will increase the effect's duration, but unwielding the weapon will immediately end the effect.
Strategy
In the hands of a skilled Necromancy practitioner, the pain brand can render a fast weapon extremely deadly to most natural monsters, and by the time a character is capable of casting Excruciating Wounds, they certainly qualify. Followers of Kikubaaqudgha can choose to permanently brand a weapon of their choice with pain, but this spell allows Kiku worshipers to instead select the Necronomicon gift, or for characters not worshiping Kiku to take advantage of the brand without relying upon the RNG. Just be aware that this brand is useless against opponents with any negative energy resistance: this includes all demonic, undead, nonliving, holy, and plant-type opponents.
The spell is also somewhat noisy, making it unwise to cast it while trying to sneak around sleeping opponents.
History
Prior to 0.16, this spell could not affect weapons that were already branded.