Jelly

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Revision as of 20:51, 14 April 2018 by Slobodan (talk | contribs) (0.21 update. Non-Jiyva jellies haven't eaten items for almost two years now. The monster info on the right may still be wrong, it shows the "eats_items" attribute.)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

A pulsating mass of acidic protoplasm. It can and will eat almost anything, and grows a little each time...

Useful Info

Jellies are rather weak creatures that introduce the player to the concept of corrosion, a stackable debuff which inflicts a negative slaying bonus and an AC penalty.

Followers of Jiyva will have a frustrating time with the jellies their god provides. These jellies have a special appetite for items lying around the dungeon floor and will devour anything except artefact items.

Tips & Tricks

  • If at all possible, you should fight jellies using ranged attacks to avoid their acid.
  • Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you sustain.

History

  • Prior to 0.19, jellies would eat items on the ground that the player had not seen even if the player was not worshiping Jiyva.
  • Prior to 0.17, jellies would also eat items on the ground that the player had seen.
  • Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
  • Prior to 0.14, jellies would not split no matter how many items they consumed.
  • Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.