Maggie
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
| Maggie @ | |
|---|---|
| HP | 39-80 |
| HD | 5 |
| XP | 400 |
| Speed | 10 |
| AC | 5 |
| EV | 9 |
| Will | 20 |
| Attack1 | 10 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Warm-blooded Unique Female |
| In a distant time, Maggie was apprenticed to the dreaded Hell Knights - but she grew impatient. In search of a shortcut to fame and fortune (and somewhat short on imagination), she entered the Dungeon and set out to slay a dragon. Now having slain one, Maggie sees no reason to stop. |
Useful Info
Maggie the Vainglorious is a unique fire elementalist apprentice. She wears steam, acid, or swamp dragon scales.
She is a younger, weaker version of Margery. Maggie and Margery are mutually exclusive; if one appears in a game, the other will not.
Location
- The Dungeon:6-10
- The Lair:1-2
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Bolt of Fire (3d13) | Wizard flag |
| Slot2 | Mesmerise | Wizard flag |
Tips & Tricks
- Her Bolt of Fire seriously hurts, but Maggie herself is reasonably squishy. Try to disable her with Hexes or a wand if possible -- her willpower and hit dice are both mediocre. Mephitic Cloud or darts are also effective as long as she isn't wearing swamp dragon scales, though darts will require some skill in using them to be reliable.
- If you get mesmerised and need to retreat, you'll need to either disable Maggie using one of the aforementioned methods or break line-of-sight. Reading a scroll of teleportation or scroll of fog will work adequately.
- Maggie has a 1% chance of spawning with a slightly pre-enchanted Wyrmbane. This artefact is an excellent weapon, if you can manage to take it from her.
History
- Maggie was added in version 0.25.