Enchant
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For the class of effect described as "hostile enchantments", see Willpower#Resistible enchantments. For the defunct spell school with these effects, see Enchantments.
Armour, weapons and shields may have enchantments, such as a +8 broad axe. Each enchant, or plus, adds +1 to a specific stat:
- Armour gain 1 AC per enchantment, increasing the maximum AC roll by 1. They are enchanted via a scroll of enchant armour.
- Shields gain 1 SH per enchantment, increasing the chance to block. They are enchanted via a scroll of enchant armour.
- Weapons gain 1 point of to-hit and an effective 1 slaying per enchantment, increasing its maximum damage by 1. They are enchanted via a scroll of enchant armour.
This is not to be confused with brands or egos (e.g. broad axe of flaming).
History
- Prior to 0.15, weapons had a seperate accuracy enchant and damage enchant (e.g. +8,+6 broad axe). A scroll of enchant weapon I increased the former, a scroll of enchant wepaon II for the latter, and a scroll of enchant weapon III increased both twice.