Potion of curing
A potion which restores a small amount of health, and cures poison and confusion. |
Quaffing a potion of curing restores 4 + 1d7
HP (5-11 HP, 8 HP on average) and cures poison and confusion.
You feel better.
Strategy
These are best saved for times when you need to cure a negative status effect; if you need pure HP restoration, use a potion of heal wounds. However, if you should find yourself without any other healing or escape option (most commonly early in the game), these can be useful for restoring HP in a pinch. Just don't be surprised if whatever monster you're facing takes off most of the healed HP with its next attack. A better course of action might be to retreat (if possible) and come back after you've healed through regeneration.
A single potion of curing is enough to cure a status no matter how severe it is. If you're fighting multiple sources of poison, for example, it might be more efficient to hold off on curing the poison until you've defeated everything nearby that can poison you, or until the poison starts doing noticeable damage per turn.
Do note that not all status effects are affected by potions of curing. If you're dealing with effects such as petrification, slowness, or an unwanted transformation, you'll want a potion of cancellation instead.
History
- Prior to 0.27, this potion could cure sickness.
- Prior to 0.26, this potion could cure HP rot.
- Prior to 0.17, potions of curing could only heal rot when at or near full health.
- Prior to 0.10, this item was known as a potion of healing.
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |