Pain

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Version 0.29: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster spell. For the brand, see Pain (brand). For the card, see Pain card.

Pain is a monster-only Necromancy spell which fires a beam of negative energy against a single target. It must overcome its target's willpower to have an effect but never misses and is unaffected by AC. All nonliving, undead and demonic monsters are immune, as are players and monsters with rN+++.

Monsters cast Pain with an enchantment power of 50, and it does damage given by:

1d(7 + Power/20)

The following enemies cast Pain:

Minimum power of the spell is limited to 150, leading to most monsters doing equal damage with it.

History

Pain.png Pain
Level 1
School1 Necromancy
Source(s)
Casting noise 1
Spell noise 1
Spell Details
Damage Formula 1d(4 + Power/5)
Max Damage 1d9 negative energy
Max Power 25
Range 6
Targeting Beam
To-hit
Special *Ignores AC
*Will resists
*Costs 1 HP & 1 MP to cast
  • Prior to 0.29, Pain was a level 1 Necromancy spell available to players, unique for being the only spell that dealt self-damage (1 point of negative energy). Necromancers started with this spell. Pain's effect was moved into Necrotise.