Horn of Geryon
The horn belonging to Geryon, guardian of the Vestibule of Hell. It has the power to call forth demonic beasts. With high Evocations skill, it will call greater numbers of beasts, with lower chances of those beasts being hostile.
‘So Joshua called together the priests and said, “Take up the Ark of the Lord's Covenant, and assign seven priests to walk in front of it, each carrying a ram's horn.’ ‘When the people heard the sound of the rams’ horns, they shouted as loud as they could. Suddenly, the walls of Jericho collapsed, and the Israelites charged straight into the town and captured it. They completely destroyed everything in it with their swords—men and women, young and old, cattle, sheep, goats, and donkeys.’ |
The horn of Geryon is a unique evocable artefact, found only by slaying Geryon in the Vestibule of Hell. Evoking the horn of Geryon will make a fairly loud noise and surround you with several hell beasts; the higher your Evocations skill, the better your odds of these beasts being allied to you, and the longer they will last for. Once used, the horn will become inert until you've earned enough experience to restore it.
History
- Prior to 0.28, using the horn made no noise.
- Prior to 0.14, the horn served a very different purpose. Until it was used while standing inside the Vestibule of Hell, the four portals to Gehenna, Cocytus, Dis, and Tartarus were sealed shut. As such, Geryon was essentially the only monster necessary to kill in order to get a perfect 15-rune ascension. Using the horn anywhere else simply summoned a hostile hell beast to attack you (worth no XP).
- Prior to 0.9, carrying the horn out of the Dungeon contributed to your final score, granting the bearer 5000 points. Also, before the changes to experience and skills in 0.9, this item was commonly used by high-level characters as a renewable way to "victory dance" Fighting, Dodging, and weapon skills.