Arcanist
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| arcanist p | |
|---|---|
| HP | 30-62 |
| HD | 11 |
| XP | 692 |
| Speed | 10 |
| AC | 2 |
| EV | 15 |
| Will | 60 |
| Attack1 | 6 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Warm-blooded |
| A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence.
“Each family or tribe has a wizard or conjuring doctor, whose office we could |
Contents
Useful Info
Arcanists are spell casters who can blast you and make you fragile. Fortunately, they are flimsy. They can be found in late Dungeon and Vaults.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Bolt of Cold (3d20) | Wizard flag |
| Slot2 | Vitrify | Wizard flag |
| Slot3 | Haste | Wizard flag |
| Slot4 | Searing Ray (2d20) | Wizard flag |
Tips & Tricks
- Arcanists can deal high damage, but they aren't too evasive, cannot see invisible, and don't have much willpower.
- Willpower helps avoid being vitrified, while cold resistance helps defend against Bolt of Cold.
- A silenced or waterlogged arcanist can only do weak melee attacks.