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  • ...proper resistances. They can be found in the [[Ice cave]], [[the Abyss]], and [[Pandemonium]] (particularly in [[Lom Lobon]]'s domain). ...they start appearing naturally, you'll likely have the proper resistances and high enough [[AC]] to mitigate the damage output of their spells. Even so,
    1 KB (170 words) - 11:27, 9 November 2022
  • ...ee, especially when hasted. A rare unique, he only exists in 50% of games, and if he does generate, will only be found on random floors in [[Pandemonium]] ...one level of [[negative energy]] resistance to reduce the damage of Agony and his pain-branded axe. rN+++ is good to have if you can pull it off.
    1 KB (242 words) - 19:34, 28 April 2024
  • ...] or [[merfolk (monster)|merfolk]]. Fortunately, they move slowly on land, and they are not resistant to any elements or [[poison]].
    834 bytes (125 words) - 15:32, 27 May 2020
  • {{Flavour|You sense a ghostly presence around this statue, and it's not the slightest bit friendly.}} ...be found in certain endings of [[the Crypt]], usually behind a small lake and guarding a small cache of treasure.
    2 KB (249 words) - 23:56, 10 October 2013
  • ...reserver]]s) and [[the Depths]] (accompanied by [[deep troll earth mage]]s and [[deep troll shaman]]s). ...[[Might Other]]. Even a single deep troll can be dangerous, if it's hasted and mighted.
    1 KB (166 words) - 10:18, 22 August 2023
  • * Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs. * The [[Orcish Mines]] are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the sh
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...o use their powers. They could be found in [[Pandemonium]], [[the Abyss]], and the [[Hell]]s (particularly [[the Iron City of Dis]]). ...lacked a common elemental vulnerability. [[Earth Magic]] [[Conjurations]] and holy weapons were most effective.
    2 KB (278 words) - 20:58, 1 August 2013
  • ...and the [[Hell]]s (primarily [[Tartarus]] and summoned by [[Ereshkigal]]), and some monsters may summon them with the [[Summon Greater Demon]] spell. ...licity of spells makes them torment slightly less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a [[holy wrath]] wea
    2 KB (250 words) - 08:08, 4 March 2024
  • ...he game. Like all fiends, they have powerful magic attacks, [[torment]]ing and freezing you at range. Their melee is no slouch, either - their attacks dea They are usually found in [[Pandemonium]], [[Cocytus]], and on the final floor of [[Dis]]. They can also be found in hard [[ice cave]]s
    1 KB (238 words) - 14:04, 16 June 2023
  • ...nna]] and [[Pandemonium]], and may be summoned by [[lich]]es, demon lords, and other powerful casters. *All fiends are very dangerous; their combination of torment and high-powered attacks can lead to a very quick death. The Brimstone Fiend is
    2 KB (258 words) - 22:35, 13 August 2022
  • ...e playing a fragile character. They are usually found in certain [[sewer]] and [[ossuary]] maps. *Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee
    953 bytes (137 words) - 21:13, 26 January 2024
  • ...[[the Slime Pits]], and occasionally in the lower parts of [[the Dungeon]] and [[the Vaults]].
    2 KB (204 words) - 10:03, 11 January 2016
  • ...ily traverse deep water. They can occasionally be found in the [[Dungeon]] and [[the Lair]], but are much more common in the [[Ice Cave]].
    1 KB (174 words) - 14:36, 7 June 2023
  • {{flavour|Summons multiple noble and monstrous emperor scorpions.}} Khufu and royal mummies can sustain at most six creatures summoned by this spell.
    290 bytes (40 words) - 22:36, 22 June 2022
  • ...You can end up surrounded very quickly. They are common in [[Snake Pit]], and occasionally show up in the [[Desolation of Salt]]. ...agas [[constrict]], even a [[scroll of blinking]] can fail to get you out. And, even for the toughest [[Axes]] users, taking 8 attacks per turn isn't fun.
    1 KB (215 words) - 16:46, 28 August 2023
  • ...[the Dungeon]] and the [[Orcish Mines]], and all throughout [[the Depths]] and [[the Vaults]]. ...e. They don't have too much spell power behind their spells, but paralysis and Bolt of Magma are never laughing matters.
    2 KB (308 words) - 14:26, 28 October 2021
  • ...at anything which comes within range. Their weapons are often [[brand]]ed, and they are usually positioned somewhere that is difficult to engage them at r *When you find yourself low on [[HP]], just walk away and heal; the statues won't flee or regenerate during this time.
    2 KB (254 words) - 03:09, 5 September 2023
  • ...deadliest normal enemies in the game. They can be found in [[Pandemonium]] and the [[Hell]]s, particularly [[the Iron City of Dis]], as well as rarely app ...of these is not an extreme emergency. They are unable to inflict torment, and they have only normal speed. So long as you aren't a [[naga]], [[barachi]],
    1 KB (218 words) - 18:32, 20 March 2022
  • ''For a list of all reptiles, see [[list of reptiles and amphibians]].'' ...ns|dragon]]-like creatures that have a painful bite, but little durability and no other special traits. They can most commonly be found in the late portio
    736 bytes (122 words) - 03:25, 15 July 2019
  • ...them at range - they move on land slowly. Otherwise, they hit fairly hard and can heal themselves on a bite. ...themselves. [[Djinn]], [[Gargoyle]]s, [[Mummies]], bloodless [[Vampires]], and players in [[Statue Form|Statue]]/[[Storm Form|Storm]]/[[Death Form]] don't
    1 KB (159 words) - 18:47, 21 January 2024

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