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  • ...nd decreases the penalties to your [[EV]], [[spell success|spellcasting]], and [[attack speed]]. At 27 skill, all penalties will be removed.
    1 KB (198 words) - 15:44, 14 January 2024
  • ...door]]s. Higher skill let you disarm traps with a better chance of success and detect traps before stepping on them. Most players would want to eventually ...oved entirely. Instead, traps are detected based on your experience level, and secret doors are no more.
    2 KB (236 words) - 13:08, 3 March 2019
  • So, what's the best way to explore the Abyss? Should I pick a direction and start walking, or use autoexplore, or what? (Mostly I'm just wondering if t ...nstantly generate new areas. At this point I mostly just shut my brain off and poke a direction key until something merits attention >_> --[[User:MoogleD
    672 bytes (109 words) - 14:09, 6 June 2013
  • ...d [[Armataur]]s start with this mutation.<br>[[Draconian]]s, [[octopode]]s and [[felid]]s cannot gain this mutation as they cannot wear body armour.
    851 bytes (122 words) - 22:03, 14 June 2023
  • '''Species notes:''' [[Oni]] and [[troll]]s start at rank 1.
    435 bytes (56 words) - 15:37, 22 February 2024
  • ...l in the game, that now use the [[Ranged Weapons]] skill, see [[shortbow]] and [[longbow]].'' ...w]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and their properties.
    905 bytes (118 words) - 21:05, 5 October 2022
  • ...the second-most out-of-date article on the entire Wiki (excepting guides), and I would update it if I knew how to improve it. I have removed the fairly-ob ...to those spreadsheets. An alternative - copying all the data for all items and dungeon branches here - will be too much work. [[User:Ge0ff|Ge0ff]] ([[User
    991 bytes (159 words) - 17:39, 7 February 2018
  • ...fire [[bolt]]s and are slower than [[bows]], but tend to be more accurate and hit harder early on. *The Crossbows skill was merged into [[Ranged Weapons]] in 0.29.
    1,002 bytes (117 words) - 18:15, 26 September 2023
  • ...seeks to encroach on it. Dithmenos therefore rewards those who wield death and destruction while gradually consuming them with darkness. ...s of Dithmenos will find their own shadow will begin to attack on its own, and eventually gain the ability to assume the form of a shadow themself.
    10 KB (1,659 words) - 19:42, 10 June 2024
  • The '''Slings''' skill governs how good your character is at firing stones and sling bullets using a [[hunting sling]] or [[fustibalus]]. It [[crosstrain] *The Slings skill was merged into [[Ranged Weapons]] in [[0.29]].
    832 bytes (97 words) - 17:08, 26 August 2022
  • The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons. ...i.e., be destroyed - when thrown. When this happens, boomerangs, javelins, and large rocks will deal +33% damage. Javelins that mulch will not penetrate.
    5 KB (700 words) - 11:21, 9 March 2024
  • Refers to the ability of players to memorize and cast spells. See: ...' are actually implemented as spells in ''Crawl''. The following articles and categories provide useful info:
    2 KB (212 words) - 00:19, 5 April 2022
  • ...e|tentacles]], and other forelimbs. It increases the damage, [[accuracy]], and [[attack speed|speed]] of your unarmed attacks. It does not boost [[auxilia ...es. However, training Unarmed Combat gives a special bonus to base damage, and can benefit from [[talisman]] forms.
    7 KB (1,016 words) - 06:51, 15 March 2024
  • ...TSO's bless weapon ability should qualify as a gift, as it grants no item and follows no kind of timeout system. Otherwise great job ! -- [[User:Fingolfi ...t my addition. You're seeing the page after a couple of intervening edits, and another editor added TSO, but you are likewise just as free to add/remove a
    2 KB (326 words) - 07:24, 10 September 2015
  • ...ss of their magical staves. It [[crosstrain]]s with the [[Polearms]] skill and the [[Maces & Flails]] skill. ...e a certain school of [[spell]]s and deal bonus damage based on Evocations and the relevant skill. Some also offer a resistance.
    2 KB (359 words) - 03:37, 20 April 2024
  • ...m to attack from 2 tiles away. It [[cross-train]]s with the [[Axes]] skill and the [[Staves]] skill. You may reach with a polearm by pressing '''v''', and any form of [[tab|autofight]] ('''Tab''') will do it for you.
    2 KB (277 words) - 07:48, 13 March 2024
  • ...the most damaging in the game. It [[crosstrain]]s with the [[Axes]] skill and the [[Staves]] skill. ...ks. They don't have the reaching of a [[Polearm]], cleaving of an [[Axe]], and scale with [[strength]] (as opposed to [[Long Blades]]). To compensate, the
    2 KB (201 words) - 20:50, 9 March 2024
  • ...le adjacent monsters. It [[crosstrain]]s with the [[Maces & Flails]] skill and the [[Polearms]] skill.
    1 KB (145 words) - 22:00, 9 March 2024
  • The [[Long Blades]] skill that governs your proficiency with [[long sword]]s and other such blades. These weapons deal moderate-to-high damage, depending on ...[[0.16]], [[bastard sword]]s and [[claymore]]s were renamed back to double and triple swords. [[Blessed weapon]]s were removed.
    2 KB (315 words) - 21:59, 9 March 2024
  • ...ns have the lowest base damage in the game, you can attack fast with them, and they do obscene amounts of damage when used for [[stabbing]]. This skill [[ ...ab things. [[Hexes]] are the most obvious means to do so. Both [[Uskayaw]] and [[Gozag]] offer ways to stab things, even [[orbs of fire]].
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